GeForce RTX 5080 vs GeForce RTX 4080 SUPER
GeForce RTX 5080 vs GeForce RTX 4080 SUPER — Technische Daten und Leistungsvergleich. GeForce RTX 5080 — Technische Daten und Benchmarks. CUDA-Kerne: 10.752; Dedizierter VRAM: 16 GB; Speicherbandbreite: 960 GB/s. GeForce RTX 4080 SUPER — Technische Daten und Benchmarks. Dedizierter VRAM: 16 GB; CUDA-Kerne: 10.240.
GeForce RTX 4080 SUPER
Alle Belege ansehenHinweise zum Vergleich
Diese Daten sind durch die verlinkten Quellen belegt. Kernzahlen, Taktraten und Speichergrößen sagen keine Arbeitsleistung voraus. Benchmarkversionen, Umgebungen und Stichprobengrößen prüfen.
Geprüft: 2026-10-11
Aufgaben und Bedingungen vergleichen (Englisch) →
Datenlage auf einen Blick · 16
Benchmarks und Testbedingungen
3DMark Time Spy · Graphics
GeForce RTX 5080 32.284 points
Quellenaggregat · Median · Stichprobengröße der Quelle: 5
Time Spy (build unknown) · GPUGeForce RTX 4080 SUPER 28.378 points
Quellenaggregat · Median · Stichprobengröße der Quelle: 3
Time Spy (build unknown) · GPUBedingungen und Quellen stehen in den vollständigen Ergebnissen. Sie können je Produkt abweichen.
3DMark Fire Strike · Graphics
GeForce RTX 5080 64.194 points
Quellenaggregat · Median · Stichprobengröße der Quelle: 5
Fire Strike (build unknown) · GPUGeForce RTX 4080 SUPER 59.075 points
Quellenaggregat · Median · Stichprobengröße der Quelle: 3
Fire Strike (build unknown) · GPUBedingungen und Quellen stehen in den vollständigen Ergebnissen. Sie können je Produkt abweichen.
Geekbench GPU 6.7 OpenCL
GeForce RTX 5080 276.252 points
Quellenaggregat · Median · Stichprobengröße unbekannt
6.7 · GPUGeForce RTX 4080 SUPER 256.624 points
Quellenaggregat · Median · Stichprobengröße der Quelle: 2
6.7 · GPUBedingungen und Quellen stehen in den vollständigen Ergebnissen. Sie können je Produkt abweichen.
Alle Messergebnisse (32)
Pro Produkt werden bis zu 24 repräsentative Ergebnisse gezeigt, bevorzugt mit übereinstimmenden Testbedingungen. Alle Ergebnisse stehen im Vergleichstool. Gleiche Tests, Versionen und Umgebungen erscheinen in derselben Zeile. Fehlende Werte sind keine Nullwerte und belegen weder einen Betriebssystemeffekt noch einen Gesamtsieger.
| Merkmal und Bedingungen | GeForce RTX 5080 | GeForce RTX 4080 SUPER |
|---|---|---|
Ergebnisse für beide ProdukteBlender · 5.1.1 · classroom · OPTIXVollständige Testbedingungen{
"benchmark": "Blender",
"environment": {
"backend": "OPTIX",
"benchmark_script": "3.1.2",
"device_name": "NVIDIA GeForce RTX 4080 SUPER",
"dist_name": "",
"dist_version": "",
"driver": null,
"num_cpu_cores": 8,
"num_cpu_sockets": 1,
"num_cpu_threads": 16,
"power_limit": null,
"ram_bytes": null,
"settings_status": "unknown",
"system": "Windows"
},
"scene": "classroom",
"scene_checksum": "936f0a528f03eba291c67ea87743a0ebde58938fb87471b262721b89b46b875d",
"version": "5.1.1"
} | Blender scene rendering 2.337,0495048094826 samples/min Median und Quartilen = 95 5.1.1 · classroom · OPTIX · Windows · 1P · 8 cores · 16 threads Box: middle 50% (P25–P75)Vertical line: median (P50)
Gezählt werden Einreichungen; die Zahl unabhängiger Systeme ist unbekannt. Standard- oder Übertaktungszustand, RAM und Leistungseinstellungen sind ebenfalls unbekannt. Messumfang und EinordnungDie Schwellen sind eine anfängliche Darstellungsregel, keine statistische Vertrauensgarantie. P95 ist keine theoretische Grenze. Betriebssystemanteile der Einreichungen sind keine Marktanteile.
Anzahl der Läufe: 95 Ergebnis und Quellenbedingungen{
"analysis": {
"duplicates_removed": 0,
"independent_system_count": null,
"median": 2337.0495048094826,
"observed_max": 2585.274566194008,
"observed_min": 715.6472586434699,
"percentiles": {
"p25": 2122.334536812965,
"p50": 2337.0495048094826,
"p75": 2436.1082198030335
},
"policy": "submitted-runs-v1",
"quantile_method": "linear interpolation at (n-1)*p",
"sample_count": 95,
"sample_status": "quartiles",
"settings_status": "unknown"
},
"comparison_readiness": "observational-only",
"condition": {
"benchmark": "Blender",
"environment": {
"backend": "OPTIX",
"benchmark_script": "3.1.2",
"device_name": "NVIDIA GeForce RTX 5080",
"dist_name": "",
"dist_version": "",
"driver": null,
"num_cpu_cores": 8,
"num_cpu_sockets": 1,
"num_cpu_threads": 16,
"power_limit": null,
"ram_bytes": null,
"settings_status": "unknown",
"system": "Windows"
},
"scene": "classroom",
"scene_checksum": "936f0a528f03eba291c67ea87743a0ebde58938fb87471b262721b89b46b875d",
"version": "5.1.1"
},
"condition_id": "414b55b8b047417c9898",
"document_id": "blender-open-data-3b13b06e2e84b715",
"example_record_ids": [
"c0403dd8-840a-4603-b238-8dac459a3bc9",
"54b5fa60-583a-46c3-9723-21206d43a2a7",
"8a7ccb37-841f-4b72-b8ae-a3a6cd21d44d"
],
"measured_from": "2026-04-17T12:16:56.402954+00:00",
"measured_to": "2026-09-12T09:11:51.816379+00:00",
"median": 2337.0495048094826,
"parameter_id": "benchmark.blender.samples_per_minute",
"percentiles": {
"p25": 2122.334536812965,
"p50": 2337.0495048094826,
"p75": 2436.1082198030335
},
"population": "public submitted runs; not independent systems",
"product_id": "geforce-rtx-5080",
"run_count": 95,
"sample_status": "quartiles"
} | Blender scene rendering 2.131,7649482559796 samples/min Vorläufiger Median · Wenige Einreichungenn = 11 5.1.1 · classroom · OPTIX · Windows · 1P · 8 cores · 16 threads 2.131,76 Vorläufiger Median Gezählt werden Einreichungen; die Zahl unabhängiger Systeme ist unbekannt. Standard- oder Übertaktungszustand, RAM und Leistungseinstellungen sind ebenfalls unbekannt. Messumfang und EinordnungDie Schwellen sind eine anfängliche Darstellungsregel, keine statistische Vertrauensgarantie. P95 ist keine theoretische Grenze. Betriebssystemanteile der Einreichungen sind keine Marktanteile.
Anzahl der Läufe: 11 Ergebnis und Quellenbedingungen{
"analysis": {
"duplicates_removed": 0,
"independent_system_count": null,
"median": 2131.7649482559796,
"observed_max": 2204.796384582139,
"observed_min": 1882.0734978161518,
"policy": "submitted-runs-v1",
"quantile_method": "linear interpolation at (n-1)*p",
"sample_count": 11,
"sample_status": "provisional",
"settings_status": "unknown"
},
"comparison_readiness": "observational-only",
"condition": {
"benchmark": "Blender",
"environment": {
"backend": "OPTIX",
"benchmark_script": "3.1.2",
"device_name": "NVIDIA GeForce RTX 4080 SUPER",
"dist_name": "",
"dist_version": "",
"driver": null,
"num_cpu_cores": 8,
"num_cpu_sockets": 1,
"num_cpu_threads": 16,
"power_limit": null,
"ram_bytes": null,
"settings_status": "unknown",
"system": "Windows"
},
"scene": "classroom",
"scene_checksum": "936f0a528f03eba291c67ea87743a0ebde58938fb87471b262721b89b46b875d",
"version": "5.1.1"
},
"condition_id": "552cf75d946770e1e512",
"document_id": "blender-open-data-3b13b06e2e84b715",
"example_record_ids": [
"6509dfad-30a7-4e51-8171-4fa5910e556e",
"0e6b8006-7c2e-4d65-9d85-72ab02052417",
"ed14fc57-faca-48bd-916e-02d0a2b56ee5"
],
"measured_from": "2026-04-18T23:18:39.933807+00:00",
"measured_to": "2026-07-05T17:43:48.391264+00:00",
"median": 2131.7649482559796,
"parameter_id": "benchmark.blender.samples_per_minute",
"population": "public submitted runs; not independent systems",
"product_id": "geforce-rtx-4080-super",
"run_count": 11,
"sample_status": "provisional"
} |
Ergebnisse für beide ProdukteBlender · 5.1.1 · monster + junkshop + classroom · OPTIXVollständige Testbedingungen{
"benchmark": "Blender",
"environment": {
"backend": "OPTIX",
"benchmark_script": "3.1.2",
"device_name": "NVIDIA GeForce RTX 4080 SUPER",
"dist_name": "",
"dist_version": "",
"driver": null,
"num_cpu_cores": 8,
"num_cpu_sockets": 1,
"num_cpu_threads": 16,
"power_limit": null,
"ram_bytes": null,
"settings_status": "unknown",
"system": "Windows"
},
"scene": "monster + junkshop + classroom",
"scene_checksum": "c3453da9769193d968fb1cc675fd7f92a3424abe9ac730218f2e00b953389356",
"version": "5.1.1"
} | Blender complete benchmark 9.109,574829237765 samples/min Median und Quartilen = 95 5.1.1 · monster + junkshop + classroom · OPTIX · Windows · 1P · 8 cores · 16 threads Box: middle 50% (P25–P75)Vertical line: median (P50)
Gezählt werden Einreichungen; die Zahl unabhängiger Systeme ist unbekannt. Standard- oder Übertaktungszustand, RAM und Leistungseinstellungen sind ebenfalls unbekannt. Messumfang und EinordnungDie Schwellen sind eine anfängliche Darstellungsregel, keine statistische Vertrauensgarantie. P95 ist keine theoretische Grenze. Betriebssystemanteile der Einreichungen sind keine Marktanteile.
Anzahl der Läufe: 95 Ergebnis und Quellenbedingungen{
"analysis": {
"duplicates_removed": 0,
"independent_system_count": null,
"median": 9109.574829237765,
"observed_max": 10251.786600073341,
"observed_min": 2763.8760324435602,
"percentiles": {
"p25": 8411.812848727,
"p50": 9109.574829237765,
"p75": 9492.78994483517
},
"policy": "submitted-runs-v1",
"quantile_method": "linear interpolation at (n-1)*p",
"sample_count": 95,
"sample_status": "quartiles",
"settings_status": "unknown"
},
"comparison_readiness": "observational-only",
"condition": {
"benchmark": "Blender",
"environment": {
"backend": "OPTIX",
"benchmark_script": "3.1.2",
"device_name": "NVIDIA GeForce RTX 5080",
"dist_name": "",
"dist_version": "",
"driver": null,
"num_cpu_cores": 8,
"num_cpu_sockets": 1,
"num_cpu_threads": 16,
"power_limit": null,
"ram_bytes": null,
"settings_status": "unknown",
"system": "Windows"
},
"scene": "monster + junkshop + classroom",
"scene_checksum": "c3453da9769193d968fb1cc675fd7f92a3424abe9ac730218f2e00b953389356",
"version": "5.1.1"
},
"condition_id": "d4732ef442255e7f8748",
"document_id": "blender-open-data-3b13b06e2e84b715",
"example_record_ids": [
"c0403dd8-840a-4603-b238-8dac459a3bc9",
"54b5fa60-583a-46c3-9723-21206d43a2a7",
"8a7ccb37-841f-4b72-b8ae-a3a6cd21d44d"
],
"measured_from": "2026-04-17T12:16:56.402954+00:00",
"measured_to": "2026-09-12T09:11:51.816379+00:00",
"median": 9109.574829237765,
"parameter_id": "benchmark.blender.total_samples_per_minute",
"percentiles": {
"p25": 8411.812848727,
"p50": 9109.574829237765,
"p75": 9492.78994483517
},
"population": "public submitted runs; not independent systems",
"product_id": "geforce-rtx-5080",
"run_count": 95,
"sample_status": "quartiles"
} | Blender complete benchmark 8.383,237057503911 samples/min Vorläufiger Median · Wenige Einreichungenn = 11 5.1.1 · monster + junkshop + classroom · OPTIX · Windows · 1P · 8 cores · 16 threads 8.383,24 Vorläufiger Median Gezählt werden Einreichungen; die Zahl unabhängiger Systeme ist unbekannt. Standard- oder Übertaktungszustand, RAM und Leistungseinstellungen sind ebenfalls unbekannt. Messumfang und EinordnungDie Schwellen sind eine anfängliche Darstellungsregel, keine statistische Vertrauensgarantie. P95 ist keine theoretische Grenze. Betriebssystemanteile der Einreichungen sind keine Marktanteile.
Anzahl der Läufe: 11 Ergebnis und Quellenbedingungen{
"analysis": {
"duplicates_removed": 0,
"independent_system_count": null,
"median": 8383.237057503911,
"observed_max": 8670.624612860207,
"observed_min": 7180.149599400593,
"policy": "submitted-runs-v1",
"quantile_method": "linear interpolation at (n-1)*p",
"sample_count": 11,
"sample_status": "provisional",
"settings_status": "unknown"
},
"comparison_readiness": "observational-only",
"condition": {
"benchmark": "Blender",
"environment": {
"backend": "OPTIX",
"benchmark_script": "3.1.2",
"device_name": "NVIDIA GeForce RTX 4080 SUPER",
"dist_name": "",
"dist_version": "",
"driver": null,
"num_cpu_cores": 8,
"num_cpu_sockets": 1,
"num_cpu_threads": 16,
"power_limit": null,
"ram_bytes": null,
"settings_status": "unknown",
"system": "Windows"
},
"scene": "monster + junkshop + classroom",
"scene_checksum": "c3453da9769193d968fb1cc675fd7f92a3424abe9ac730218f2e00b953389356",
"version": "5.1.1"
},
"condition_id": "79a69a08b80b02132ee7",
"document_id": "blender-open-data-3b13b06e2e84b715",
"example_record_ids": [
"6509dfad-30a7-4e51-8171-4fa5910e556e",
"0e6b8006-7c2e-4d65-9d85-72ab02052417",
"ed14fc57-faca-48bd-916e-02d0a2b56ee5"
],
"measured_from": "2026-04-18T23:18:39.933807+00:00",
"measured_to": "2026-07-05T17:43:48.391264+00:00",
"median": 8383.237057503911,
"parameter_id": "benchmark.blender.total_samples_per_minute",
"population": "public submitted runs; not independent systems",
"product_id": "geforce-rtx-4080-super",
"run_count": 11,
"sample_status": "provisional"
} |
Ergebnisse für beide ProdukteBlender · 5.1.1 · junkshop · OPTIXVollständige Testbedingungen{
"benchmark": "Blender",
"environment": {
"backend": "OPTIX",
"benchmark_script": "3.1.2",
"device_name": "NVIDIA GeForce RTX 4080 SUPER",
"dist_name": "",
"dist_version": "",
"driver": null,
"num_cpu_cores": 8,
"num_cpu_sockets": 1,
"num_cpu_threads": 16,
"power_limit": null,
"ram_bytes": null,
"settings_status": "unknown",
"system": "Windows"
},
"scene": "junkshop",
"scene_checksum": "f5515a21a1337b908212d8d76733530df83014464a24c585ab7b96000da0cdce",
"version": "5.1.1"
} | Blender scene rendering 2.900,5859548482367 samples/min Median und Quartilen = 95 5.1.1 · junkshop · OPTIX · Windows · 1P · 8 cores · 16 threads Box: middle 50% (P25–P75)Vertical line: median (P50)
Gezählt werden Einreichungen; die Zahl unabhängiger Systeme ist unbekannt. Standard- oder Übertaktungszustand, RAM und Leistungseinstellungen sind ebenfalls unbekannt. Messumfang und EinordnungDie Schwellen sind eine anfängliche Darstellungsregel, keine statistische Vertrauensgarantie. P95 ist keine theoretische Grenze. Betriebssystemanteile der Einreichungen sind keine Marktanteile.
Anzahl der Läufe: 95 Ergebnis und Quellenbedingungen{
"analysis": {
"duplicates_removed": 0,
"independent_system_count": null,
"median": 2900.5859548482367,
"observed_max": 3277.4912823697787,
"observed_min": 850.472270431106,
"percentiles": {
"p25": 2634.4729850211106,
"p50": 2900.5859548482367,
"p75": 3020.697401234069
},
"policy": "submitted-runs-v1",
"quantile_method": "linear interpolation at (n-1)*p",
"sample_count": 95,
"sample_status": "quartiles",
"settings_status": "unknown"
},
"comparison_readiness": "observational-only",
"condition": {
"benchmark": "Blender",
"environment": {
"backend": "OPTIX",
"benchmark_script": "3.1.2",
"device_name": "NVIDIA GeForce RTX 5080",
"dist_name": "",
"dist_version": "",
"driver": null,
"num_cpu_cores": 8,
"num_cpu_sockets": 1,
"num_cpu_threads": 16,
"power_limit": null,
"ram_bytes": null,
"settings_status": "unknown",
"system": "Windows"
},
"scene": "junkshop",
"scene_checksum": "f5515a21a1337b908212d8d76733530df83014464a24c585ab7b96000da0cdce",
"version": "5.1.1"
},
"condition_id": "ae47f8009e44eeedb998",
"document_id": "blender-open-data-3b13b06e2e84b715",
"example_record_ids": [
"c0403dd8-840a-4603-b238-8dac459a3bc9",
"54b5fa60-583a-46c3-9723-21206d43a2a7",
"8a7ccb37-841f-4b72-b8ae-a3a6cd21d44d"
],
"measured_from": "2026-04-17T12:16:18.301788+00:00",
"measured_to": "2026-09-12T09:11:16.270512+00:00",
"median": 2900.5859548482367,
"parameter_id": "benchmark.blender.samples_per_minute",
"percentiles": {
"p25": 2634.4729850211106,
"p50": 2900.5859548482367,
"p75": 3020.697401234069
},
"population": "public submitted runs; not independent systems",
"product_id": "geforce-rtx-5080",
"run_count": 95,
"sample_status": "quartiles"
} | Blender scene rendering 2.631,270270403679 samples/min Vorläufiger Median · Wenige Einreichungenn = 11 5.1.1 · junkshop · OPTIX · Windows · 1P · 8 cores · 16 threads 2.631,27 Vorläufiger Median Gezählt werden Einreichungen; die Zahl unabhängiger Systeme ist unbekannt. Standard- oder Übertaktungszustand, RAM und Leistungseinstellungen sind ebenfalls unbekannt. Messumfang und EinordnungDie Schwellen sind eine anfängliche Darstellungsregel, keine statistische Vertrauensgarantie. P95 ist keine theoretische Grenze. Betriebssystemanteile der Einreichungen sind keine Marktanteile.
Anzahl der Läufe: 11 Ergebnis und Quellenbedingungen{
"analysis": {
"duplicates_removed": 0,
"independent_system_count": null,
"median": 2631.270270403679,
"observed_max": 2705.058353523495,
"observed_min": 2128.8366355857847,
"policy": "submitted-runs-v1",
"quantile_method": "linear interpolation at (n-1)*p",
"sample_count": 11,
"sample_status": "provisional",
"settings_status": "unknown"
},
"comparison_readiness": "observational-only",
"condition": {
"benchmark": "Blender",
"environment": {
"backend": "OPTIX",
"benchmark_script": "3.1.2",
"device_name": "NVIDIA GeForce RTX 4080 SUPER",
"dist_name": "",
"dist_version": "",
"driver": null,
"num_cpu_cores": 8,
"num_cpu_sockets": 1,
"num_cpu_threads": 16,
"power_limit": null,
"ram_bytes": null,
"settings_status": "unknown",
"system": "Windows"
},
"scene": "junkshop",
"scene_checksum": "f5515a21a1337b908212d8d76733530df83014464a24c585ab7b96000da0cdce",
"version": "5.1.1"
},
"condition_id": "c2f3e118356ce681f7dd",
"document_id": "blender-open-data-3b13b06e2e84b715",
"example_record_ids": [
"6509dfad-30a7-4e51-8171-4fa5910e556e",
"0e6b8006-7c2e-4d65-9d85-72ab02052417",
"ed14fc57-faca-48bd-916e-02d0a2b56ee5"
],
"measured_from": "2026-04-18T23:17:59.872842+00:00",
"measured_to": "2026-07-05T17:43:12.290788+00:00",
"median": 2631.270270403679,
"parameter_id": "benchmark.blender.samples_per_minute",
"population": "public submitted runs; not independent systems",
"product_id": "geforce-rtx-4080-super",
"run_count": 11,
"sample_status": "provisional"
} |
Ergebnisse für beide ProdukteBlender · 5.1.1 · monster · OPTIXVollständige Testbedingungen{
"benchmark": "Blender",
"environment": {
"backend": "OPTIX",
"benchmark_script": "3.1.2",
"device_name": "NVIDIA GeForce RTX 4080 SUPER",
"dist_name": "",
"dist_version": "",
"driver": null,
"num_cpu_cores": 8,
"num_cpu_sockets": 1,
"num_cpu_threads": 16,
"power_limit": null,
"ram_bytes": null,
"settings_status": "unknown",
"system": "Windows"
},
"scene": "monster",
"scene_checksum": "8ff812a02f720433de1403dab447be9541eecca71cc919224a7790d017c1b2ce",
"version": "5.1.1"
} | Blender scene rendering 3.883,1337818235984 samples/min Median und Quartilen = 95 5.1.1 · monster · OPTIX · Windows · 1P · 8 cores · 16 threads Box: middle 50% (P25–P75)Vertical line: median (P50)
Gezählt werden Einreichungen; die Zahl unabhängiger Systeme ist unbekannt. Standard- oder Übertaktungszustand, RAM und Leistungseinstellungen sind ebenfalls unbekannt. Messumfang und EinordnungDie Schwellen sind eine anfängliche Darstellungsregel, keine statistische Vertrauensgarantie. P95 ist keine theoretische Grenze. Betriebssystemanteile der Einreichungen sind keine Marktanteile.
Anzahl der Läufe: 95 Ergebnis und Quellenbedingungen{
"analysis": {
"duplicates_removed": 0,
"independent_system_count": null,
"median": 3883.1337818235984,
"observed_max": 4425.363429976179,
"observed_min": 1196.4019099128648,
"percentiles": {
"p25": 3665.8125536782914,
"p50": 3883.1337818235984,
"p75": 4033.5643288233
},
"policy": "submitted-runs-v1",
"quantile_method": "linear interpolation at (n-1)*p",
"sample_count": 95,
"sample_status": "quartiles",
"settings_status": "unknown"
},
"comparison_readiness": "observational-only",
"condition": {
"benchmark": "Blender",
"environment": {
"backend": "OPTIX",
"benchmark_script": "3.1.2",
"device_name": "NVIDIA GeForce RTX 5080",
"dist_name": "",
"dist_version": "",
"driver": null,
"num_cpu_cores": 8,
"num_cpu_sockets": 1,
"num_cpu_threads": 16,
"power_limit": null,
"ram_bytes": null,
"settings_status": "unknown",
"system": "Windows"
},
"scene": "monster",
"scene_checksum": "8ff812a02f720433de1403dab447be9541eecca71cc919224a7790d017c1b2ce",
"version": "5.1.1"
},
"condition_id": "f55c52e86ba09aa132a8",
"document_id": "blender-open-data-3b13b06e2e84b715",
"example_record_ids": [
"c0403dd8-840a-4603-b238-8dac459a3bc9",
"54b5fa60-583a-46c3-9723-21206d43a2a7",
"8a7ccb37-841f-4b72-b8ae-a3a6cd21d44d"
],
"measured_from": "2026-04-17T12:15:33.566042+00:00",
"measured_to": "2026-09-12T09:10:35.811572+00:00",
"median": 3883.1337818235984,
"parameter_id": "benchmark.blender.samples_per_minute",
"percentiles": {
"p25": 3665.8125536782914,
"p50": 3883.1337818235984,
"p75": 4033.5643288233
},
"population": "public submitted runs; not independent systems",
"product_id": "geforce-rtx-5080",
"run_count": 95,
"sample_status": "quartiles"
} | Blender scene rendering 3.689,4884062463448 samples/min Vorläufiger Median · Wenige Einreichungenn = 11 5.1.1 · monster · OPTIX · Windows · 1P · 8 cores · 16 threads 3.689,49 Vorläufiger Median Gezählt werden Einreichungen; die Zahl unabhängiger Systeme ist unbekannt. Standard- oder Übertaktungszustand, RAM und Leistungseinstellungen sind ebenfalls unbekannt. Messumfang und EinordnungDie Schwellen sind eine anfängliche Darstellungsregel, keine statistische Vertrauensgarantie. P95 ist keine theoretische Grenze. Betriebssystemanteile der Einreichungen sind keine Marktanteile.
Anzahl der Läufe: 11 Ergebnis und Quellenbedingungen{
"analysis": {
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"independent_system_count": null,
"median": 3689.4884062463448,
"observed_max": 3811.5494785720325,
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"sample_count": 11,
"sample_status": "provisional",
"settings_status": "unknown"
},
"comparison_readiness": "observational-only",
"condition": {
"benchmark": "Blender",
"environment": {
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"benchmark_script": "3.1.2",
"device_name": "NVIDIA GeForce RTX 4080 SUPER",
"dist_name": "",
"dist_version": "",
"driver": null,
"num_cpu_cores": 8,
"num_cpu_sockets": 1,
"num_cpu_threads": 16,
"power_limit": null,
"ram_bytes": null,
"settings_status": "unknown",
"system": "Windows"
},
"scene": "monster",
"scene_checksum": "8ff812a02f720433de1403dab447be9541eecca71cc919224a7790d017c1b2ce",
"version": "5.1.1"
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"condition_id": "35c077aa3da4ca992f85",
"document_id": "blender-open-data-3b13b06e2e84b715",
"example_record_ids": [
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"0e6b8006-7c2e-4d65-9d85-72ab02052417",
"ed14fc57-faca-48bd-916e-02d0a2b56ee5"
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"measured_from": "2026-04-18T23:17:10.437843+00:00",
"measured_to": "2026-07-05T17:42:30.241083+00:00",
"median": 3689.4884062463448,
"parameter_id": "benchmark.blender.samples_per_minute",
"population": "public submitted runs; not independent systems",
"product_id": "geforce-rtx-4080-super",
"run_count": 11,
"sample_status": "provisional"
} |
Ergebnisse für nur ein ProduktBlender · 4.5.0 · classroom · OPTIXVollständige Testbedingungen{
"benchmark": "Blender",
"environment": {
"backend": "OPTIX",
"benchmark_script": "3.1.1",
"device_name": "NVIDIA GeForce RTX 5080",
"dist_name": "",
"dist_version": "",
"driver": null,
"num_cpu_cores": 12,
"num_cpu_sockets": 1,
"num_cpu_threads": 24,
"power_limit": null,
"ram_bytes": null,
"settings_status": "unknown",
"system": "Windows"
},
"scene": "classroom",
"scene_checksum": "936f0a528f03eba291c67ea87743a0ebde58938fb87471b262721b89b46b875d",
"version": "4.5.0"
} | Blender scene rendering 2.293,75728952495 samples/min Verteilung öffentlicher Einreichungenn = 153 4.5.0 · classroom · OPTIX · Windows · 1P · 12 cores · 24 threads Box: middle 50% (P25–P75)Vertical line: median (P50)Horizontal line: P5–P95
Gezählt werden Einreichungen; die Zahl unabhängiger Systeme ist unbekannt. Standard- oder Übertaktungszustand, RAM und Leistungseinstellungen sind ebenfalls unbekannt. Messumfang und EinordnungDie Schwellen sind eine anfängliche Darstellungsregel, keine statistische Vertrauensgarantie. P95 ist keine theoretische Grenze. Betriebssystemanteile der Einreichungen sind keine Marktanteile.
Anzahl der Läufe: 153 Ergebnis und Quellenbedingungen{
"analysis": {
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{
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{
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{
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{
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{
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{
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{
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{
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{
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{
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{
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{
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{
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{
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"sample_count": 153,
"sample_status": "distribution",
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"comparison_readiness": "observational-only",
"condition": {
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"environment": {
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"device_name": "NVIDIA GeForce RTX 5080",
"dist_name": "",
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"driver": null,
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"power_limit": null,
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"settings_status": "unknown",
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},
"scene": "classroom",
"scene_checksum": "936f0a528f03eba291c67ea87743a0ebde58938fb87471b262721b89b46b875d",
"version": "4.5.0"
},
"condition_id": "b5eccab19fc71040811a",
"document_id": "blender-open-data-3b13b06e2e84b715",
"example_record_ids": [
"4635de99-e598-4c64-9618-473019b7d31a",
"16989bec-dee4-47df-b760-fd2fddd79e51",
"6070da7a-940f-4344-8186-9db9cc735790"
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"measured_from": "2025-07-17T18:02:39.884334+00:00",
"measured_to": "2026-03-10T21:28:27.720088+00:00",
"median": 2293.75728952495,
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"percentiles": {
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"p50": 2293.75728952495,
"p75": 2354.571201289312,
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},
"population": "public submitted runs; not independent systems",
"product_id": "geforce-rtx-5080",
"run_count": 153,
"sample_status": "distribution"
} | Keine vergleichbaren Daten |
Ergebnisse für nur ein ProduktBlender · 4.5.0 · monster + junkshop + classroom · OPTIXVollständige Testbedingungen{
"benchmark": "Blender",
"environment": {
"backend": "OPTIX",
"benchmark_script": "3.1.1",
"device_name": "NVIDIA GeForce RTX 5080",
"dist_name": "",
"dist_version": "",
"driver": null,
"num_cpu_cores": 12,
"num_cpu_sockets": 1,
"num_cpu_threads": 24,
"power_limit": null,
"ram_bytes": null,
"settings_status": "unknown",
"system": "Windows"
},
"scene": "monster + junkshop + classroom",
"scene_checksum": "c3453da9769193d968fb1cc675fd7f92a3424abe9ac730218f2e00b953389356",
"version": "4.5.0"
} | Blender complete benchmark 9.079,608370813447 samples/min Verteilung öffentlicher Einreichungenn = 153 4.5.0 · monster + junkshop + classroom · OPTIX · Windows · 1P · 12 cores · 24 threads Box: middle 50% (P25–P75)Vertical line: median (P50)Horizontal line: P5–P95
Gezählt werden Einreichungen; die Zahl unabhängiger Systeme ist unbekannt. Standard- oder Übertaktungszustand, RAM und Leistungseinstellungen sind ebenfalls unbekannt. Messumfang und EinordnungDie Schwellen sind eine anfängliche Darstellungsregel, keine statistische Vertrauensgarantie. P95 ist keine theoretische Grenze. Betriebssystemanteile der Einreichungen sind keine Marktanteile.
Anzahl der Läufe: 153 Ergebnis und Quellenbedingungen{
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"histogram": [
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{
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{
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{
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},
"scene": "monster + junkshop + classroom",
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"16989bec-dee4-47df-b760-fd2fddd79e51",
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"population": "public submitted runs; not independent systems",
"product_id": "geforce-rtx-5080",
"run_count": 153,
"sample_status": "distribution"
} | Keine vergleichbaren Daten |
Ergebnisse für nur ein ProduktBlender · 4.5.0 · junkshop · OPTIXVollständige Testbedingungen{
"benchmark": "Blender",
"environment": {
"backend": "OPTIX",
"benchmark_script": "3.1.1",
"device_name": "NVIDIA GeForce RTX 5080",
"dist_name": "",
"dist_version": "",
"driver": null,
"num_cpu_cores": 12,
"num_cpu_sockets": 1,
"num_cpu_threads": 24,
"power_limit": null,
"ram_bytes": null,
"settings_status": "unknown",
"system": "Windows"
},
"scene": "junkshop",
"scene_checksum": "f5515a21a1337b908212d8d76733530df83014464a24c585ab7b96000da0cdce",
"version": "4.5.0"
} | Blender scene rendering 2.368,6176685530945 samples/min Verteilung öffentlicher Einreichungenn = 153 4.5.0 · junkshop · OPTIX · Windows · 1P · 12 cores · 24 threads Box: middle 50% (P25–P75)Vertical line: median (P50)Horizontal line: P5–P95
Gezählt werden Einreichungen; die Zahl unabhängiger Systeme ist unbekannt. Standard- oder Übertaktungszustand, RAM und Leistungseinstellungen sind ebenfalls unbekannt. Messumfang und EinordnungDie Schwellen sind eine anfängliche Darstellungsregel, keine statistische Vertrauensgarantie. P95 ist keine theoretische Grenze. Betriebssystemanteile der Einreichungen sind keine Marktanteile.
Anzahl der Läufe: 153 Ergebnis und Quellenbedingungen{
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"16989bec-dee4-47df-b760-fd2fddd79e51",
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"population": "public submitted runs; not independent systems",
"product_id": "geforce-rtx-5080",
"run_count": 153,
"sample_status": "distribution"
} | Keine vergleichbaren Daten |
Ergebnisse für nur ein ProduktBlender · 4.5.0 · monster · OPTIXVollständige Testbedingungen{
"benchmark": "Blender",
"environment": {
"backend": "OPTIX",
"benchmark_script": "3.1.1",
"device_name": "NVIDIA GeForce RTX 5080",
"dist_name": "",
"dist_version": "",
"driver": null,
"num_cpu_cores": 12,
"num_cpu_sockets": 1,
"num_cpu_threads": 24,
"power_limit": null,
"ram_bytes": null,
"settings_status": "unknown",
"system": "Windows"
},
"scene": "monster",
"scene_checksum": "8ff812a02f720433de1403dab447be9541eecca71cc919224a7790d017c1b2ce",
"version": "4.5.0"
} | Blender scene rendering 4.424,711290085337 samples/min Verteilung öffentlicher Einreichungenn = 153 4.5.0 · monster · OPTIX · Windows · 1P · 12 cores · 24 threads Box: middle 50% (P25–P75)Vertical line: median (P50)Horizontal line: P5–P95
Gezählt werden Einreichungen; die Zahl unabhängiger Systeme ist unbekannt. Standard- oder Übertaktungszustand, RAM und Leistungseinstellungen sind ebenfalls unbekannt. Messumfang und EinordnungDie Schwellen sind eine anfängliche Darstellungsregel, keine statistische Vertrauensgarantie. P95 ist keine theoretische Grenze. Betriebssystemanteile der Einreichungen sind keine Marktanteile.
Anzahl der Läufe: 153 Ergebnis und Quellenbedingungen{
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"product_id": "geforce-rtx-5080",
"run_count": 153,
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} | Keine vergleichbaren Daten |
Ergebnisse für beide ProdukteBlender · 4.5.0 · classroom · OPTIXVollständige Testbedingungen{
"benchmark": "Blender",
"environment": {
"backend": "OPTIX",
"benchmark_script": "3.1.1",
"device_name": "NVIDIA GeForce RTX 4080 SUPER",
"dist_name": "",
"dist_version": "",
"driver": null,
"num_cpu_cores": 16,
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"num_cpu_threads": 32,
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},
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"scene_checksum": "936f0a528f03eba291c67ea87743a0ebde58938fb87471b262721b89b46b875d",
"version": "4.5.0"
} | Blender scene rendering 2.329,9858688856457 samples/min Verteilung öffentlicher Einreichungenn = 476 4.5.0 · classroom · OPTIX · Windows · 1P · 16 cores · 32 threads Box: middle 50% (P25–P75)Vertical line: median (P50)Horizontal line: P5–P95
Gezählt werden Einreichungen; die Zahl unabhängiger Systeme ist unbekannt. Standard- oder Übertaktungszustand, RAM und Leistungseinstellungen sind ebenfalls unbekannt. Messumfang und EinordnungDie Schwellen sind eine anfängliche Darstellungsregel, keine statistische Vertrauensgarantie. P95 ist keine theoretische Grenze. Betriebssystemanteile der Einreichungen sind keine Marktanteile.
Anzahl der Läufe: 476 Ergebnis und Quellenbedingungen{
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"4360bfee-1976-488c-bd8b-dcd99b59afa2",
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"population": "public submitted runs; not independent systems",
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"run_count": 476,
"sample_status": "distribution"
} | Blender scene rendering 2.112,991701675228 samples/min Median und Quartilen = 43 4.5.0 · classroom · OPTIX · Windows · 1P · 16 cores · 32 threads Box: middle 50% (P25–P75)Vertical line: median (P50)
Gezählt werden Einreichungen; die Zahl unabhängiger Systeme ist unbekannt. Standard- oder Übertaktungszustand, RAM und Leistungseinstellungen sind ebenfalls unbekannt. Messumfang und EinordnungDie Schwellen sind eine anfängliche Darstellungsregel, keine statistische Vertrauensgarantie. P95 ist keine theoretische Grenze. Betriebssystemanteile der Einreichungen sind keine Marktanteile.
Anzahl der Läufe: 43 Ergebnis und Quellenbedingungen{
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"median": 2112.991701675228,
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"sample_count": 43,
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},
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"condition": {
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"environment": {
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},
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} |
Ergebnisse für beide ProdukteBlender · 4.5.0 · monster + junkshop + classroom · OPTIXVollständige Testbedingungen{
"benchmark": "Blender",
"environment": {
"backend": "OPTIX",
"benchmark_script": "3.1.1",
"device_name": "NVIDIA GeForce RTX 4080 SUPER",
"dist_name": "",
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"driver": null,
"num_cpu_cores": 16,
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"num_cpu_threads": 32,
"power_limit": null,
"ram_bytes": null,
"settings_status": "unknown",
"system": "Windows"
},
"scene": "monster + junkshop + classroom",
"scene_checksum": "c3453da9769193d968fb1cc675fd7f92a3424abe9ac730218f2e00b953389356",
"version": "4.5.0"
} | Blender complete benchmark 9.205,955894084742 samples/min Verteilung öffentlicher Einreichungenn = 476 4.5.0 · monster + junkshop + classroom · OPTIX · Windows · 1P · 16 cores · 32 threads Box: middle 50% (P25–P75)Vertical line: median (P50)Horizontal line: P5–P95
Gezählt werden Einreichungen; die Zahl unabhängiger Systeme ist unbekannt. Standard- oder Übertaktungszustand, RAM und Leistungseinstellungen sind ebenfalls unbekannt. Messumfang und EinordnungDie Schwellen sind eine anfängliche Darstellungsregel, keine statistische Vertrauensgarantie. P95 ist keine theoretische Grenze. Betriebssystemanteile der Einreichungen sind keine Marktanteile.
Anzahl der Läufe: 476 Ergebnis und Quellenbedingungen{
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} | Blender complete benchmark 8.378,177608688 samples/min Median und Quartilen = 43 4.5.0 · monster + junkshop + classroom · OPTIX · Windows · 1P · 16 cores · 32 threads Box: middle 50% (P25–P75)Vertical line: median (P50)
Gezählt werden Einreichungen; die Zahl unabhängiger Systeme ist unbekannt. Standard- oder Übertaktungszustand, RAM und Leistungseinstellungen sind ebenfalls unbekannt. Messumfang und EinordnungDie Schwellen sind eine anfängliche Darstellungsregel, keine statistische Vertrauensgarantie. P95 ist keine theoretische Grenze. Betriebssystemanteile der Einreichungen sind keine Marktanteile.
Anzahl der Läufe: 43 Ergebnis und Quellenbedingungen{
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"product_id": "geforce-rtx-4080-super",
"run_count": 43,
"sample_status": "quartiles"
} |
Ergebnisse für beide ProdukteBlender · 4.5.0 · junkshop · OPTIXVollständige Testbedingungen{
"benchmark": "Blender",
"environment": {
"backend": "OPTIX",
"benchmark_script": "3.1.1",
"device_name": "NVIDIA GeForce RTX 4080 SUPER",
"dist_name": "",
"dist_version": "",
"driver": null,
"num_cpu_cores": 16,
"num_cpu_sockets": 1,
"num_cpu_threads": 32,
"power_limit": null,
"ram_bytes": null,
"settings_status": "unknown",
"system": "Windows"
},
"scene": "junkshop",
"scene_checksum": "f5515a21a1337b908212d8d76733530df83014464a24c585ab7b96000da0cdce",
"version": "4.5.0"
} | Blender scene rendering 2.389,533746718398 samples/min Verteilung öffentlicher Einreichungenn = 476 4.5.0 · junkshop · OPTIX · Windows · 1P · 16 cores · 32 threads Box: middle 50% (P25–P75)Vertical line: median (P50)Horizontal line: P5–P95
Gezählt werden Einreichungen; die Zahl unabhängiger Systeme ist unbekannt. Standard- oder Übertaktungszustand, RAM und Leistungseinstellungen sind ebenfalls unbekannt. Messumfang und EinordnungDie Schwellen sind eine anfängliche Darstellungsregel, keine statistische Vertrauensgarantie. P95 ist keine theoretische Grenze. Betriebssystemanteile der Einreichungen sind keine Marktanteile.
Anzahl der Läufe: 476 Ergebnis und Quellenbedingungen{
"analysis": {
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"histogram": [
{
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{
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{
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{
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{
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{
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{
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{
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{
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{
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{
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],
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"condition": {
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"environment": {
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"device_name": "NVIDIA GeForce RTX 5080",
"dist_name": "",
"dist_version": "",
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"power_limit": null,
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"settings_status": "unknown",
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},
"scene": "junkshop",
"scene_checksum": "f5515a21a1337b908212d8d76733530df83014464a24c585ab7b96000da0cdce",
"version": "4.5.0"
},
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"document_id": "blender-open-data-3b13b06e2e84b715",
"example_record_ids": [
"9334a2dd-cf00-48a9-a977-2d46d10ca6ba",
"4360bfee-1976-488c-bd8b-dcd99b59afa2",
"4e1b6745-4254-43c5-9291-6d413eff97b7"
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"median": 2389.533746718398,
"parameter_id": "benchmark.blender.samples_per_minute",
"percentiles": {
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"p50": 2389.533746718398,
"p75": 2406.72886342701,
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},
"population": "public submitted runs; not independent systems",
"product_id": "geforce-rtx-5080",
"run_count": 476,
"sample_status": "distribution"
} | Blender scene rendering 2.106,0438577157834 samples/min Median und Quartilen = 43 4.5.0 · junkshop · OPTIX · Windows · 1P · 16 cores · 32 threads Box: middle 50% (P25–P75)Vertical line: median (P50)
Gezählt werden Einreichungen; die Zahl unabhängiger Systeme ist unbekannt. Standard- oder Übertaktungszustand, RAM und Leistungseinstellungen sind ebenfalls unbekannt. Messumfang und EinordnungDie Schwellen sind eine anfängliche Darstellungsregel, keine statistische Vertrauensgarantie. P95 ist keine theoretische Grenze. Betriebssystemanteile der Einreichungen sind keine Marktanteile.
Anzahl der Läufe: 43 Ergebnis und Quellenbedingungen{
"analysis": {
"duplicates_removed": 0,
"independent_system_count": null,
"median": 2106.0438577157834,
"observed_max": 2320.6150294379854,
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"policy": "submitted-runs-v1",
"quantile_method": "linear interpolation at (n-1)*p",
"sample_count": 43,
"sample_status": "quartiles",
"settings_status": "unknown"
},
"comparison_readiness": "observational-only",
"condition": {
"benchmark": "Blender",
"environment": {
"backend": "OPTIX",
"benchmark_script": "3.1.1",
"device_name": "NVIDIA GeForce RTX 4080 SUPER",
"dist_name": "",
"dist_version": "",
"driver": null,
"num_cpu_cores": 16,
"num_cpu_sockets": 1,
"num_cpu_threads": 32,
"power_limit": null,
"ram_bytes": null,
"settings_status": "unknown",
"system": "Windows"
},
"scene": "junkshop",
"scene_checksum": "f5515a21a1337b908212d8d76733530df83014464a24c585ab7b96000da0cdce",
"version": "4.5.0"
},
"condition_id": "5fa32764d6c99a4af2ca",
"document_id": "blender-open-data-3b13b06e2e84b715",
"example_record_ids": [
"e1b7f537-ff17-40bf-be9c-66e16be74ace",
"accfcf06-5c09-4274-bd10-b3b0f67d5cc4",
"b5f37b45-6f84-4bef-b759-37e8d4455c38"
],
"measured_from": "2025-07-18T19:38:39.901318+00:00",
"measured_to": "2026-03-01T10:33:19.414976+00:00",
"median": 2106.0438577157834,
"parameter_id": "benchmark.blender.samples_per_minute",
"percentiles": {
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"p50": 2106.0438577157834,
"p75": 2139.9512313453847
},
"population": "public submitted runs; not independent systems",
"product_id": "geforce-rtx-4080-super",
"run_count": 43,
"sample_status": "quartiles"
} |
Ergebnisse für beide ProdukteBlender · 4.5.0 · monster · OPTIXVollständige Testbedingungen{
"benchmark": "Blender",
"environment": {
"backend": "OPTIX",
"benchmark_script": "3.1.1",
"device_name": "NVIDIA GeForce RTX 4080 SUPER",
"dist_name": "",
"dist_version": "",
"driver": null,
"num_cpu_cores": 16,
"num_cpu_sockets": 1,
"num_cpu_threads": 32,
"power_limit": null,
"ram_bytes": null,
"settings_status": "unknown",
"system": "Windows"
},
"scene": "monster",
"scene_checksum": "8ff812a02f720433de1403dab447be9541eecca71cc919224a7790d017c1b2ce",
"version": "4.5.0"
} | Blender scene rendering 4.483,8222254824195 samples/min Verteilung öffentlicher Einreichungenn = 476 4.5.0 · monster · OPTIX · Windows · 1P · 16 cores · 32 threads Box: middle 50% (P25–P75)Vertical line: median (P50)Horizontal line: P5–P95
Gezählt werden Einreichungen; die Zahl unabhängiger Systeme ist unbekannt. Standard- oder Übertaktungszustand, RAM und Leistungseinstellungen sind ebenfalls unbekannt. Messumfang und EinordnungDie Schwellen sind eine anfängliche Darstellungsregel, keine statistische Vertrauensgarantie. P95 ist keine theoretische Grenze. Betriebssystemanteile der Einreichungen sind keine Marktanteile.
Anzahl der Läufe: 476 Ergebnis und Quellenbedingungen{
"analysis": {
"duplicates_removed": 0,
"histogram": [
{
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"from": 2406.6596366463227,
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{
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{
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{
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{
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{
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{
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{
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{
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{
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{
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{
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{
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{
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{
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{
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],
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"median": 4483.8222254824195,
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"policy": "submitted-runs-v1",
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"sample_count": 476,
"sample_status": "distribution",
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},
"comparison_readiness": "observational-only",
"condition": {
"benchmark": "Blender",
"environment": {
"backend": "OPTIX",
"benchmark_script": "3.1.1",
"device_name": "NVIDIA GeForce RTX 5080",
"dist_name": "",
"dist_version": "",
"driver": null,
"num_cpu_cores": 16,
"num_cpu_sockets": 1,
"num_cpu_threads": 32,
"power_limit": null,
"ram_bytes": null,
"settings_status": "unknown",
"system": "Windows"
},
"scene": "monster",
"scene_checksum": "8ff812a02f720433de1403dab447be9541eecca71cc919224a7790d017c1b2ce",
"version": "4.5.0"
},
"condition_id": "95121450eb5941affbcc",
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"example_record_ids": [
"9334a2dd-cf00-48a9-a977-2d46d10ca6ba",
"4360bfee-1976-488c-bd8b-dcd99b59afa2",
"4e1b6745-4254-43c5-9291-6d413eff97b7"
],
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"measured_to": "2026-03-10T03:24:47.188198+00:00",
"median": 4483.8222254824195,
"parameter_id": "benchmark.blender.samples_per_minute",
"percentiles": {
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"p50": 4483.8222254824195,
"p75": 4518.649539077093,
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},
"population": "public submitted runs; not independent systems",
"product_id": "geforce-rtx-5080",
"run_count": 476,
"sample_status": "distribution"
} | Blender scene rendering 4.147,953646302404 samples/min Median und Quartilen = 43 4.5.0 · monster · OPTIX · Windows · 1P · 16 cores · 32 threads Box: middle 50% (P25–P75)Vertical line: median (P50)
Gezählt werden Einreichungen; die Zahl unabhängiger Systeme ist unbekannt. Standard- oder Übertaktungszustand, RAM und Leistungseinstellungen sind ebenfalls unbekannt. Messumfang und EinordnungDie Schwellen sind eine anfängliche Darstellungsregel, keine statistische Vertrauensgarantie. P95 ist keine theoretische Grenze. Betriebssystemanteile der Einreichungen sind keine Marktanteile.
Anzahl der Läufe: 43 Ergebnis und Quellenbedingungen{
"analysis": {
"duplicates_removed": 0,
"independent_system_count": null,
"median": 4147.953646302404,
"observed_max": 4518.765816905621,
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},
"policy": "submitted-runs-v1",
"quantile_method": "linear interpolation at (n-1)*p",
"sample_count": 43,
"sample_status": "quartiles",
"settings_status": "unknown"
},
"comparison_readiness": "observational-only",
"condition": {
"benchmark": "Blender",
"environment": {
"backend": "OPTIX",
"benchmark_script": "3.1.1",
"device_name": "NVIDIA GeForce RTX 4080 SUPER",
"dist_name": "",
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"num_cpu_cores": 16,
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"settings_status": "unknown",
"system": "Windows"
},
"scene": "monster",
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},
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"document_id": "blender-open-data-3b13b06e2e84b715",
"example_record_ids": [
"e1b7f537-ff17-40bf-be9c-66e16be74ace",
"accfcf06-5c09-4274-bd10-b3b0f67d5cc4",
"b5f37b45-6f84-4bef-b759-37e8d4455c38"
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"median": 4147.953646302404,
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"product_id": "geforce-rtx-4080-super",
"run_count": 43,
"sample_status": "quartiles"
} |
Ergebnisse für beide ProdukteBlender · 4.5.0 · classroom · OPTIXVollständige Testbedingungen{
"benchmark": "Blender",
"environment": {
"backend": "OPTIX",
"benchmark_script": "3.1.1",
"device_name": "NVIDIA GeForce RTX 4080 SUPER",
"dist_name": "",
"dist_version": "",
"driver": null,
"num_cpu_cores": 8,
"num_cpu_sockets": 1,
"num_cpu_threads": 16,
"power_limit": null,
"ram_bytes": null,
"settings_status": "unknown",
"system": "Windows"
},
"scene": "classroom",
"scene_checksum": "936f0a528f03eba291c67ea87743a0ebde58938fb87471b262721b89b46b875d",
"version": "4.5.0"
} | Blender scene rendering 2.294,8431147668316 samples/min Verteilung öffentlicher Einreichungenn = 304 4.5.0 · classroom · OPTIX · Windows · 1P · 8 cores · 16 threads Box: middle 50% (P25–P75)Vertical line: median (P50)Horizontal line: P5–P95
Gezählt werden Einreichungen; die Zahl unabhängiger Systeme ist unbekannt. Standard- oder Übertaktungszustand, RAM und Leistungseinstellungen sind ebenfalls unbekannt. Messumfang und EinordnungDie Schwellen sind eine anfängliche Darstellungsregel, keine statistische Vertrauensgarantie. P95 ist keine theoretische Grenze. Betriebssystemanteile der Einreichungen sind keine Marktanteile.
Anzahl der Läufe: 304 Ergebnis und Quellenbedingungen{
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},
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"example_record_ids": [
"2a03ff14-da61-458b-9831-9ddca189bfa0",
"e9788602-e7b3-4510-9b44-6d8a2bace99d",
"d83aaa22-b204-41f4-99e5-1cc5efb65dc2"
],
"measured_from": "2025-07-18T23:51:30.959825+00:00",
"measured_to": "2026-03-09T21:29:35.925687+00:00",
"median": 2294.8431147668316,
"parameter_id": "benchmark.blender.samples_per_minute",
"percentiles": {
"p25": 2230.568811404146,
"p5": 2080.9902108042875,
"p50": 2294.8431147668316,
"p75": 2370.3674459183494,
"p95": 2491.430661411691
},
"population": "public submitted runs; not independent systems",
"product_id": "geforce-rtx-5080",
"run_count": 304,
"sample_status": "distribution"
} | Blender scene rendering 2.132,5493315221565 samples/min Median und Quartilen = 33 4.5.0 · classroom · OPTIX · Windows · 1P · 8 cores · 16 threads Box: middle 50% (P25–P75)Vertical line: median (P50)
Gezählt werden Einreichungen; die Zahl unabhängiger Systeme ist unbekannt. Standard- oder Übertaktungszustand, RAM und Leistungseinstellungen sind ebenfalls unbekannt. Messumfang und EinordnungDie Schwellen sind eine anfängliche Darstellungsregel, keine statistische Vertrauensgarantie. P95 ist keine theoretische Grenze. Betriebssystemanteile der Einreichungen sind keine Marktanteile.
Anzahl der Läufe: 33 Ergebnis und Quellenbedingungen{
"analysis": {
"duplicates_removed": 0,
"independent_system_count": null,
"median": 2132.5493315221565,
"observed_max": 2248.2504643313177,
"observed_min": 1748.5403968482017,
"percentiles": {
"p25": 2005.2366347147154,
"p50": 2132.5493315221565,
"p75": 2164.2279355322407
},
"policy": "submitted-runs-v1",
"quantile_method": "linear interpolation at (n-1)*p",
"sample_count": 33,
"sample_status": "quartiles",
"settings_status": "unknown"
},
"comparison_readiness": "observational-only",
"condition": {
"benchmark": "Blender",
"environment": {
"backend": "OPTIX",
"benchmark_script": "3.1.1",
"device_name": "NVIDIA GeForce RTX 4080 SUPER",
"dist_name": "",
"dist_version": "",
"driver": null,
"num_cpu_cores": 8,
"num_cpu_sockets": 1,
"num_cpu_threads": 16,
"power_limit": null,
"ram_bytes": null,
"settings_status": "unknown",
"system": "Windows"
},
"scene": "classroom",
"scene_checksum": "936f0a528f03eba291c67ea87743a0ebde58938fb87471b262721b89b46b875d",
"version": "4.5.0"
},
"condition_id": "c81869d34bd95151cb40",
"document_id": "blender-open-data-3b13b06e2e84b715",
"example_record_ids": [
"efd82d09-8cd6-41c6-82e2-cfe3c5009169",
"cffa79ca-6c63-4fc5-8a32-d2f4d5f4cfec",
"72a78e1c-aed4-46be-9fdd-f9c06799c911"
],
"measured_from": "2025-07-21T00:33:42.197110+00:00",
"measured_to": "2026-02-22T23:33:34.662036+00:00",
"median": 2132.5493315221565,
"parameter_id": "benchmark.blender.samples_per_minute",
"percentiles": {
"p25": 2005.2366347147154,
"p50": 2132.5493315221565,
"p75": 2164.2279355322407
},
"population": "public submitted runs; not independent systems",
"product_id": "geforce-rtx-4080-super",
"run_count": 33,
"sample_status": "quartiles"
} |
Ergebnisse für beide ProdukteBlender · 4.5.0 · monster + junkshop + classroom · OPTIXVollständige Testbedingungen{
"benchmark": "Blender",
"environment": {
"backend": "OPTIX",
"benchmark_script": "3.1.1",
"device_name": "NVIDIA GeForce RTX 4080 SUPER",
"dist_name": "",
"dist_version": "",
"driver": null,
"num_cpu_cores": 8,
"num_cpu_sockets": 1,
"num_cpu_threads": 16,
"power_limit": null,
"ram_bytes": null,
"settings_status": "unknown",
"system": "Windows"
},
"scene": "monster + junkshop + classroom",
"scene_checksum": "c3453da9769193d968fb1cc675fd7f92a3424abe9ac730218f2e00b953389356",
"version": "4.5.0"
} | Blender complete benchmark 9.062,228122969089 samples/min Verteilung öffentlicher Einreichungenn = 304 4.5.0 · monster + junkshop + classroom · OPTIX · Windows · 1P · 8 cores · 16 threads Box: middle 50% (P25–P75)Vertical line: median (P50)Horizontal line: P5–P95
Gezählt werden Einreichungen; die Zahl unabhängiger Systeme ist unbekannt. Standard- oder Übertaktungszustand, RAM und Leistungseinstellungen sind ebenfalls unbekannt. Messumfang und EinordnungDie Schwellen sind eine anfängliche Darstellungsregel, keine statistische Vertrauensgarantie. P95 ist keine theoretische Grenze. Betriebssystemanteile der Einreichungen sind keine Marktanteile.
Anzahl der Läufe: 304 Ergebnis und Quellenbedingungen{
"analysis": {
"duplicates_removed": 0,
"histogram": [
{
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{
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{
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{
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{
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{
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{
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{
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{
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{
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{
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{
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{
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{
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{
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"from": 9406.755271539358,
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{
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{
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],
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"median": 9062.228122969089,
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"policy": "submitted-runs-v1",
"quantile_method": "linear interpolation at (n-1)*p",
"sample_count": 304,
"sample_status": "distribution",
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},
"comparison_readiness": "observational-only",
"condition": {
"benchmark": "Blender",
"environment": {
"backend": "OPTIX",
"benchmark_script": "3.1.1",
"device_name": "NVIDIA GeForce RTX 5080",
"dist_name": "",
"dist_version": "",
"driver": null,
"num_cpu_cores": 8,
"num_cpu_sockets": 1,
"num_cpu_threads": 16,
"power_limit": null,
"ram_bytes": null,
"settings_status": "unknown",
"system": "Windows"
},
"scene": "monster + junkshop + classroom",
"scene_checksum": "c3453da9769193d968fb1cc675fd7f92a3424abe9ac730218f2e00b953389356",
"version": "4.5.0"
},
"condition_id": "9b896c1a1e2f7250aea1",
"document_id": "blender-open-data-3b13b06e2e84b715",
"example_record_ids": [
"2a03ff14-da61-458b-9831-9ddca189bfa0",
"e9788602-e7b3-4510-9b44-6d8a2bace99d",
"d83aaa22-b204-41f4-99e5-1cc5efb65dc2"
],
"measured_from": "2025-07-18T23:51:30.959825+00:00",
"measured_to": "2026-03-09T21:29:35.925687+00:00",
"median": 9062.228122969089,
"parameter_id": "benchmark.blender.total_samples_per_minute",
"percentiles": {
"p25": 8841.250660338246,
"p5": 8249.483255212006,
"p50": 9062.228122969089,
"p75": 9381.821729581232,
"p95": 9944.400867657421
},
"population": "public submitted runs; not independent systems",
"product_id": "geforce-rtx-5080",
"run_count": 304,
"sample_status": "distribution"
} | Blender complete benchmark 8.376,478252675453 samples/min Median und Quartilen = 33 4.5.0 · monster + junkshop + classroom · OPTIX · Windows · 1P · 8 cores · 16 threads Box: middle 50% (P25–P75)Vertical line: median (P50)
Gezählt werden Einreichungen; die Zahl unabhängiger Systeme ist unbekannt. Standard- oder Übertaktungszustand, RAM und Leistungseinstellungen sind ebenfalls unbekannt. Messumfang und EinordnungDie Schwellen sind eine anfängliche Darstellungsregel, keine statistische Vertrauensgarantie. P95 ist keine theoretische Grenze. Betriebssystemanteile der Einreichungen sind keine Marktanteile.
Anzahl der Läufe: 33 Ergebnis und Quellenbedingungen{
"analysis": {
"duplicates_removed": 0,
"independent_system_count": null,
"median": 8376.478252675453,
"observed_max": 9011.007612961344,
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"percentiles": {
"p25": 8029.240981691414,
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"p75": 8713.100514970576
},
"policy": "submitted-runs-v1",
"quantile_method": "linear interpolation at (n-1)*p",
"sample_count": 33,
"sample_status": "quartiles",
"settings_status": "unknown"
},
"comparison_readiness": "observational-only",
"condition": {
"benchmark": "Blender",
"environment": {
"backend": "OPTIX",
"benchmark_script": "3.1.1",
"device_name": "NVIDIA GeForce RTX 4080 SUPER",
"dist_name": "",
"dist_version": "",
"driver": null,
"num_cpu_cores": 8,
"num_cpu_sockets": 1,
"num_cpu_threads": 16,
"power_limit": null,
"ram_bytes": null,
"settings_status": "unknown",
"system": "Windows"
},
"scene": "monster + junkshop + classroom",
"scene_checksum": "c3453da9769193d968fb1cc675fd7f92a3424abe9ac730218f2e00b953389356",
"version": "4.5.0"
},
"condition_id": "fcbfaa5ebb2e05530517",
"document_id": "blender-open-data-3b13b06e2e84b715",
"example_record_ids": [
"efd82d09-8cd6-41c6-82e2-cfe3c5009169",
"cffa79ca-6c63-4fc5-8a32-d2f4d5f4cfec",
"72a78e1c-aed4-46be-9fdd-f9c06799c911"
],
"measured_from": "2025-07-21T00:33:42.197110+00:00",
"measured_to": "2026-02-22T23:33:34.662036+00:00",
"median": 8376.478252675453,
"parameter_id": "benchmark.blender.total_samples_per_minute",
"percentiles": {
"p25": 8029.240981691414,
"p50": 8376.478252675453,
"p75": 8713.100514970576
},
"population": "public submitted runs; not independent systems",
"product_id": "geforce-rtx-4080-super",
"run_count": 33,
"sample_status": "quartiles"
} |
Ergebnisse für beide ProdukteBlender · 4.5.0 · junkshop · OPTIXVollständige Testbedingungen{
"benchmark": "Blender",
"environment": {
"backend": "OPTIX",
"benchmark_script": "3.1.1",
"device_name": "NVIDIA GeForce RTX 4080 SUPER",
"dist_name": "",
"dist_version": "",
"driver": null,
"num_cpu_cores": 8,
"num_cpu_sockets": 1,
"num_cpu_threads": 16,
"power_limit": null,
"ram_bytes": null,
"settings_status": "unknown",
"system": "Windows"
},
"scene": "junkshop",
"scene_checksum": "f5515a21a1337b908212d8d76733530df83014464a24c585ab7b96000da0cdce",
"version": "4.5.0"
} | Blender scene rendering 2.362,5036464755376 samples/min Verteilung öffentlicher Einreichungenn = 304 4.5.0 · junkshop · OPTIX · Windows · 1P · 8 cores · 16 threads Box: middle 50% (P25–P75)Vertical line: median (P50)Horizontal line: P5–P95
Gezählt werden Einreichungen; die Zahl unabhängiger Systeme ist unbekannt. Standard- oder Übertaktungszustand, RAM und Leistungseinstellungen sind ebenfalls unbekannt. Messumfang und EinordnungDie Schwellen sind eine anfängliche Darstellungsregel, keine statistische Vertrauensgarantie. P95 ist keine theoretische Grenze. Betriebssystemanteile der Einreichungen sind keine Marktanteile.
Anzahl der Läufe: 304 Ergebnis und Quellenbedingungen{
"analysis": {
"duplicates_removed": 0,
"histogram": [
{
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{
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{
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{
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{
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{
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{
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{
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{
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{
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{
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],
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"policy": "submitted-runs-v1",
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"sample_count": 304,
"sample_status": "distribution",
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"comparison_readiness": "observational-only",
"condition": {
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"environment": {
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"device_name": "NVIDIA GeForce RTX 5080",
"dist_name": "",
"dist_version": "",
"driver": null,
"num_cpu_cores": 8,
"num_cpu_sockets": 1,
"num_cpu_threads": 16,
"power_limit": null,
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"settings_status": "unknown",
"system": "Windows"
},
"scene": "junkshop",
"scene_checksum": "f5515a21a1337b908212d8d76733530df83014464a24c585ab7b96000da0cdce",
"version": "4.5.0"
},
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"document_id": "blender-open-data-3b13b06e2e84b715",
"example_record_ids": [
"2a03ff14-da61-458b-9831-9ddca189bfa0",
"e9788602-e7b3-4510-9b44-6d8a2bace99d",
"d83aaa22-b204-41f4-99e5-1cc5efb65dc2"
],
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"measured_to": "2026-03-09T21:29:00.062834+00:00",
"median": 2362.5036464755376,
"parameter_id": "benchmark.blender.samples_per_minute",
"percentiles": {
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"population": "public submitted runs; not independent systems",
"product_id": "geforce-rtx-5080",
"run_count": 304,
"sample_status": "distribution"
} | Blender scene rendering 2.110,2099222988895 samples/min Median und Quartilen = 33 4.5.0 · junkshop · OPTIX · Windows · 1P · 8 cores · 16 threads Box: middle 50% (P25–P75)Vertical line: median (P50)
Gezählt werden Einreichungen; die Zahl unabhängiger Systeme ist unbekannt. Standard- oder Übertaktungszustand, RAM und Leistungseinstellungen sind ebenfalls unbekannt. Messumfang und EinordnungDie Schwellen sind eine anfängliche Darstellungsregel, keine statistische Vertrauensgarantie. P95 ist keine theoretische Grenze. Betriebssystemanteile der Einreichungen sind keine Marktanteile.
Anzahl der Läufe: 33 Ergebnis und Quellenbedingungen{
"analysis": {
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"independent_system_count": null,
"median": 2110.2099222988895,
"observed_max": 2288.9657458162105,
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"quantile_method": "linear interpolation at (n-1)*p",
"sample_count": 33,
"sample_status": "quartiles",
"settings_status": "unknown"
},
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"condition": {
"benchmark": "Blender",
"environment": {
"backend": "OPTIX",
"benchmark_script": "3.1.1",
"device_name": "NVIDIA GeForce RTX 4080 SUPER",
"dist_name": "",
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"driver": null,
"num_cpu_cores": 8,
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"settings_status": "unknown",
"system": "Windows"
},
"scene": "junkshop",
"scene_checksum": "f5515a21a1337b908212d8d76733530df83014464a24c585ab7b96000da0cdce",
"version": "4.5.0"
},
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"document_id": "blender-open-data-3b13b06e2e84b715",
"example_record_ids": [
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"cffa79ca-6c63-4fc5-8a32-d2f4d5f4cfec",
"72a78e1c-aed4-46be-9fdd-f9c06799c911"
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"population": "public submitted runs; not independent systems",
"product_id": "geforce-rtx-4080-super",
"run_count": 33,
"sample_status": "quartiles"
} |
Ergebnisse für beide ProdukteBlender · 4.5.0 · monster · OPTIXVollständige Testbedingungen{
"benchmark": "Blender",
"environment": {
"backend": "OPTIX",
"benchmark_script": "3.1.1",
"device_name": "NVIDIA GeForce RTX 4080 SUPER",
"dist_name": "",
"dist_version": "",
"driver": null,
"num_cpu_cores": 8,
"num_cpu_sockets": 1,
"num_cpu_threads": 16,
"power_limit": null,
"ram_bytes": null,
"settings_status": "unknown",
"system": "Windows"
},
"scene": "monster",
"scene_checksum": "8ff812a02f720433de1403dab447be9541eecca71cc919224a7790d017c1b2ce",
"version": "4.5.0"
} | Blender scene rendering 4.408,313758615493 samples/min Verteilung öffentlicher Einreichungenn = 304 4.5.0 · monster · OPTIX · Windows · 1P · 8 cores · 16 threads Box: middle 50% (P25–P75)Vertical line: median (P50)Horizontal line: P5–P95
Gezählt werden Einreichungen; die Zahl unabhängiger Systeme ist unbekannt. Standard- oder Übertaktungszustand, RAM und Leistungseinstellungen sind ebenfalls unbekannt. Messumfang und EinordnungDie Schwellen sind eine anfängliche Darstellungsregel, keine statistische Vertrauensgarantie. P95 ist keine theoretische Grenze. Betriebssystemanteile der Einreichungen sind keine Marktanteile.
Anzahl der Läufe: 304 Ergebnis und Quellenbedingungen{
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} | Blender scene rendering 4.148,695823941922 samples/min Median und Quartilen = 33 4.5.0 · monster · OPTIX · Windows · 1P · 8 cores · 16 threads Box: middle 50% (P25–P75)Vertical line: median (P50)
Gezählt werden Einreichungen; die Zahl unabhängiger Systeme ist unbekannt. Standard- oder Übertaktungszustand, RAM und Leistungseinstellungen sind ebenfalls unbekannt. Messumfang und EinordnungDie Schwellen sind eine anfängliche Darstellungsregel, keine statistische Vertrauensgarantie. P95 ist keine theoretische Grenze. Betriebssystemanteile der Einreichungen sind keine Marktanteile.
Anzahl der Läufe: 33 Ergebnis und Quellenbedingungen{
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} |
Ergebnisse für nur ein ProduktBlender · 4.4.0 · classroom · OPTIXVollständige Testbedingungen{
"benchmark": "Blender",
"environment": {
"backend": "OPTIX",
"benchmark_script": "3.1.1",
"device_name": "NVIDIA GeForce RTX 5080",
"dist_name": "",
"dist_version": "",
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"num_cpu_threads": 32,
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},
"scene": "classroom",
"scene_checksum": "936f0a528f03eba291c67ea87743a0ebde58938fb87471b262721b89b46b875d",
"version": "4.4.0"
} | Blender scene rendering 2.330,657591482033 samples/min Verteilung öffentlicher Einreichungenn = 622 4.4.0 · classroom · OPTIX · Windows · 1P · 16 cores · 32 threads Box: middle 50% (P25–P75)Vertical line: median (P50)Horizontal line: P5–P95
Gezählt werden Einreichungen; die Zahl unabhängiger Systeme ist unbekannt. Standard- oder Übertaktungszustand, RAM und Leistungseinstellungen sind ebenfalls unbekannt. Messumfang und EinordnungDie Schwellen sind eine anfängliche Darstellungsregel, keine statistische Vertrauensgarantie. P95 ist keine theoretische Grenze. Betriebssystemanteile der Einreichungen sind keine Marktanteile.
Anzahl der Läufe: 622 Ergebnis und Quellenbedingungen{
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"population": "public submitted runs; not independent systems",
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"run_count": 622,
"sample_status": "distribution"
} | Keine vergleichbaren Daten |
Ergebnisse für nur ein ProduktBlender · 4.4.0 · monster + junkshop + classroom · OPTIXVollständige Testbedingungen{
"benchmark": "Blender",
"environment": {
"backend": "OPTIX",
"benchmark_script": "3.1.1",
"device_name": "NVIDIA GeForce RTX 5080",
"dist_name": "",
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},
"scene": "monster + junkshop + classroom",
"scene_checksum": "c3453da9769193d968fb1cc675fd7f92a3424abe9ac730218f2e00b953389356",
"version": "4.4.0"
} | Blender complete benchmark 9.192,186386152945 samples/min Verteilung öffentlicher Einreichungenn = 622 4.4.0 · monster + junkshop + classroom · OPTIX · Windows · 1P · 16 cores · 32 threads Box: middle 50% (P25–P75)Vertical line: median (P50)Horizontal line: P5–P95
Gezählt werden Einreichungen; die Zahl unabhängiger Systeme ist unbekannt. Standard- oder Übertaktungszustand, RAM und Leistungseinstellungen sind ebenfalls unbekannt. Messumfang und EinordnungDie Schwellen sind eine anfängliche Darstellungsregel, keine statistische Vertrauensgarantie. P95 ist keine theoretische Grenze. Betriebssystemanteile der Einreichungen sind keine Marktanteile.
Anzahl der Läufe: 622 Ergebnis und Quellenbedingungen{
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"population": "public submitted runs; not independent systems",
"product_id": "geforce-rtx-5080",
"run_count": 622,
"sample_status": "distribution"
} | Keine vergleichbaren Daten |
Ergebnisse für nur ein ProduktBlender · 4.4.0 · junkshop · OPTIXVollständige Testbedingungen{
"benchmark": "Blender",
"environment": {
"backend": "OPTIX",
"benchmark_script": "3.1.1",
"device_name": "NVIDIA GeForce RTX 5080",
"dist_name": "",
"dist_version": "",
"driver": null,
"num_cpu_cores": 16,
"num_cpu_sockets": 1,
"num_cpu_threads": 32,
"power_limit": null,
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},
"scene": "junkshop",
"scene_checksum": "f5515a21a1337b908212d8d76733530df83014464a24c585ab7b96000da0cdce",
"version": "4.4.0"
} | Blender scene rendering 2.364,7830744046682 samples/min Verteilung öffentlicher Einreichungenn = 622 4.4.0 · junkshop · OPTIX · Windows · 1P · 16 cores · 32 threads Box: middle 50% (P25–P75)Vertical line: median (P50)Horizontal line: P5–P95
Gezählt werden Einreichungen; die Zahl unabhängiger Systeme ist unbekannt. Standard- oder Übertaktungszustand, RAM und Leistungseinstellungen sind ebenfalls unbekannt. Messumfang und EinordnungDie Schwellen sind eine anfängliche Darstellungsregel, keine statistische Vertrauensgarantie. P95 ist keine theoretische Grenze. Betriebssystemanteile der Einreichungen sind keine Marktanteile.
Anzahl der Läufe: 622 Ergebnis und Quellenbedingungen{
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"policy": "submitted-runs-v1",
"quantile_method": "linear interpolation at (n-1)*p",
"sample_count": 622,
"sample_status": "distribution",
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},
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"condition": {
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"environment": {
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"benchmark_script": "3.1.1",
"device_name": "NVIDIA GeForce RTX 5080",
"dist_name": "",
"dist_version": "",
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"num_cpu_cores": 16,
"num_cpu_sockets": 1,
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},
"scene": "junkshop",
"scene_checksum": "f5515a21a1337b908212d8d76733530df83014464a24c585ab7b96000da0cdce",
"version": "4.4.0"
},
"condition_id": "c6866b04d9db97f55e7e",
"document_id": "blender-open-data-3b13b06e2e84b715",
"example_record_ids": [
"ec68f3e5-3291-4d15-a986-6dc90134baa0",
"2bf7fed0-dfcd-41b8-a17a-41cb26dda5a4",
"97d39b50-a2e4-41b3-a343-93d01db1fe87"
],
"measured_from": "2025-03-19T16:00:18.674618+00:00",
"measured_to": "2026-03-09T10:46:42.454765+00:00",
"median": 2364.7830744046682,
"parameter_id": "benchmark.blender.samples_per_minute",
"percentiles": {
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},
"population": "public submitted runs; not independent systems",
"product_id": "geforce-rtx-5080",
"run_count": 622,
"sample_status": "distribution"
} | Keine vergleichbaren Daten |
Ergebnisse für nur ein ProduktBlender · 4.4.0 · monster · OPTIXVollständige Testbedingungen{
"benchmark": "Blender",
"environment": {
"backend": "OPTIX",
"benchmark_script": "3.1.1",
"device_name": "NVIDIA GeForce RTX 5080",
"dist_name": "",
"dist_version": "",
"driver": null,
"num_cpu_cores": 16,
"num_cpu_sockets": 1,
"num_cpu_threads": 32,
"power_limit": null,
"ram_bytes": null,
"settings_status": "unknown",
"system": "Windows"
},
"scene": "monster",
"scene_checksum": "8ff812a02f720433de1403dab447be9541eecca71cc919224a7790d017c1b2ce",
"version": "4.4.0"
} | Blender scene rendering 4.489,73759246557 samples/min Verteilung öffentlicher Einreichungenn = 622 4.4.0 · monster · OPTIX · Windows · 1P · 16 cores · 32 threads Box: middle 50% (P25–P75)Vertical line: median (P50)Horizontal line: P5–P95
Gezählt werden Einreichungen; die Zahl unabhängiger Systeme ist unbekannt. Standard- oder Übertaktungszustand, RAM und Leistungseinstellungen sind ebenfalls unbekannt. Messumfang und EinordnungDie Schwellen sind eine anfängliche Darstellungsregel, keine statistische Vertrauensgarantie. P95 ist keine theoretische Grenze. Betriebssystemanteile der Einreichungen sind keine Marktanteile.
Anzahl der Läufe: 622 Ergebnis und Quellenbedingungen{
"analysis": {
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"histogram": [
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{
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{
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{
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{
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{
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],
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"sample_count": 622,
"sample_status": "distribution",
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},
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"condition": {
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"environment": {
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"benchmark_script": "3.1.1",
"device_name": "NVIDIA GeForce RTX 5080",
"dist_name": "",
"dist_version": "",
"driver": null,
"num_cpu_cores": 16,
"num_cpu_sockets": 1,
"num_cpu_threads": 32,
"power_limit": null,
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"settings_status": "unknown",
"system": "Windows"
},
"scene": "monster",
"scene_checksum": "8ff812a02f720433de1403dab447be9541eecca71cc919224a7790d017c1b2ce",
"version": "4.4.0"
},
"condition_id": "7f913f911d4775619b85",
"document_id": "blender-open-data-3b13b06e2e84b715",
"example_record_ids": [
"ec68f3e5-3291-4d15-a986-6dc90134baa0",
"2bf7fed0-dfcd-41b8-a17a-41cb26dda5a4",
"97d39b50-a2e4-41b3-a343-93d01db1fe87"
],
"measured_from": "2025-03-19T15:59:37.978282+00:00",
"measured_to": "2026-03-09T10:46:03.693638+00:00",
"median": 4489.73759246557,
"parameter_id": "benchmark.blender.samples_per_minute",
"percentiles": {
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"p5": 4218.003351049747,
"p50": 4489.73759246557,
"p75": 4519.523065415568,
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},
"population": "public submitted runs; not independent systems",
"product_id": "geforce-rtx-5080",
"run_count": 622,
"sample_status": "distribution"
} | Keine vergleichbaren Daten |
Ergebnisse für beide ProdukteBlender · 4.5.0 · classroom · OPTIXVollständige Testbedingungen{
"benchmark": "Blender",
"environment": {
"backend": "OPTIX",
"benchmark_script": "3.1.1",
"device_name": "NVIDIA GeForce RTX 4080 SUPER",
"dist_name": "",
"dist_version": "",
"driver": null,
"num_cpu_cores": 24,
"num_cpu_sockets": 1,
"num_cpu_threads": 32,
"power_limit": null,
"ram_bytes": null,
"settings_status": "unknown",
"system": "Windows"
},
"scene": "classroom",
"scene_checksum": "936f0a528f03eba291c67ea87743a0ebde58938fb87471b262721b89b46b875d",
"version": "4.5.0"
} | Blender scene rendering 2.278,3127610189767 samples/min Median und Quartilen = 50 4.5.0 · classroom · OPTIX · Windows · 1P · 24 cores · 32 threads Box: middle 50% (P25–P75)Vertical line: median (P50)
Gezählt werden Einreichungen; die Zahl unabhängiger Systeme ist unbekannt. Standard- oder Übertaktungszustand, RAM und Leistungseinstellungen sind ebenfalls unbekannt. Messumfang und EinordnungDie Schwellen sind eine anfängliche Darstellungsregel, keine statistische Vertrauensgarantie. P95 ist keine theoretische Grenze. Betriebssystemanteile der Einreichungen sind keine Marktanteile.
Anzahl der Läufe: 50 Ergebnis und Quellenbedingungen{
"analysis": {
"duplicates_removed": 0,
"independent_system_count": null,
"median": 2278.3127610189767,
"observed_max": 2527.955101728156,
"observed_min": 2148.848294270271,
"percentiles": {
"p25": 2237.4740990761375,
"p50": 2278.3127610189767,
"p75": 2343.7469276411184
},
"policy": "submitted-runs-v1",
"quantile_method": "linear interpolation at (n-1)*p",
"sample_count": 50,
"sample_status": "quartiles",
"settings_status": "unknown"
},
"comparison_readiness": "observational-only",
"condition": {
"benchmark": "Blender",
"environment": {
"backend": "OPTIX",
"benchmark_script": "3.1.1",
"device_name": "NVIDIA GeForce RTX 5080",
"dist_name": "",
"dist_version": "",
"driver": null,
"num_cpu_cores": 24,
"num_cpu_sockets": 1,
"num_cpu_threads": 32,
"power_limit": null,
"ram_bytes": null,
"settings_status": "unknown",
"system": "Windows"
},
"scene": "classroom",
"scene_checksum": "936f0a528f03eba291c67ea87743a0ebde58938fb87471b262721b89b46b875d",
"version": "4.5.0"
},
"condition_id": "35a18cc5b76a7fa39c5c",
"document_id": "blender-open-data-3b13b06e2e84b715",
"example_record_ids": [
"6d5d2e10-5785-4d96-ac11-11454435bf95",
"f8ab3222-1500-4297-b7a5-8fc59295bb00",
"a275995e-6907-4ed6-a01b-ef72dd2de271"
],
"measured_from": "2025-07-21T22:18:06.472228+00:00",
"measured_to": "2026-02-24T19:22:42.730284+00:00",
"median": 2278.3127610189767,
"parameter_id": "benchmark.blender.samples_per_minute",
"percentiles": {
"p25": 2237.4740990761375,
"p50": 2278.3127610189767,
"p75": 2343.7469276411184
},
"population": "public submitted runs; not independent systems",
"product_id": "geforce-rtx-5080",
"run_count": 50,
"sample_status": "quartiles"
} | Blender scene rendering 2.109,389337018081 samples/min Median und Quartilen = 44 4.5.0 · classroom · OPTIX · Windows · 1P · 24 cores · 32 threads Box: middle 50% (P25–P75)Vertical line: median (P50)
Gezählt werden Einreichungen; die Zahl unabhängiger Systeme ist unbekannt. Standard- oder Übertaktungszustand, RAM und Leistungseinstellungen sind ebenfalls unbekannt. Messumfang und EinordnungDie Schwellen sind eine anfängliche Darstellungsregel, keine statistische Vertrauensgarantie. P95 ist keine theoretische Grenze. Betriebssystemanteile der Einreichungen sind keine Marktanteile.
Anzahl der Läufe: 44 Ergebnis und Quellenbedingungen{
"analysis": {
"duplicates_removed": 0,
"independent_system_count": null,
"median": 2109.389337018081,
"observed_max": 2243.2073182385175,
"observed_min": 1923.111440461752,
"percentiles": {
"p25": 2017.3437597155698,
"p50": 2109.389337018081,
"p75": 2151.0316914693312
},
"policy": "submitted-runs-v1",
"quantile_method": "linear interpolation at (n-1)*p",
"sample_count": 44,
"sample_status": "quartiles",
"settings_status": "unknown"
},
"comparison_readiness": "observational-only",
"condition": {
"benchmark": "Blender",
"environment": {
"backend": "OPTIX",
"benchmark_script": "3.1.1",
"device_name": "NVIDIA GeForce RTX 4080 SUPER",
"dist_name": "",
"dist_version": "",
"driver": null,
"num_cpu_cores": 24,
"num_cpu_sockets": 1,
"num_cpu_threads": 32,
"power_limit": null,
"ram_bytes": null,
"settings_status": "unknown",
"system": "Windows"
},
"scene": "classroom",
"scene_checksum": "936f0a528f03eba291c67ea87743a0ebde58938fb87471b262721b89b46b875d",
"version": "4.5.0"
},
"condition_id": "28c82e317f22e1d02416",
"document_id": "blender-open-data-3b13b06e2e84b715",
"example_record_ids": [
"7b637bf9-1c2f-46b1-8e09-c4e32fdd1199",
"8a1a528d-d4d1-4e47-9d4a-aace7211875f",
"ca8e8a7c-784a-4f45-9767-5e33e613c8a4"
],
"measured_from": "2025-07-25T23:05:33.254474+00:00",
"measured_to": "2026-02-24T19:23:37.066096+00:00",
"median": 2109.389337018081,
"parameter_id": "benchmark.blender.samples_per_minute",
"percentiles": {
"p25": 2017.3437597155698,
"p50": 2109.389337018081,
"p75": 2151.0316914693312
},
"population": "public submitted runs; not independent systems",
"product_id": "geforce-rtx-4080-super",
"run_count": 44,
"sample_status": "quartiles"
} |
Ergebnisse für beide ProdukteBlender · 4.5.0 · monster + junkshop + classroom · OPTIXVollständige Testbedingungen{
"benchmark": "Blender",
"environment": {
"backend": "OPTIX",
"benchmark_script": "3.1.1",
"device_name": "NVIDIA GeForce RTX 4080 SUPER",
"dist_name": "",
"dist_version": "",
"driver": null,
"num_cpu_cores": 24,
"num_cpu_sockets": 1,
"num_cpu_threads": 32,
"power_limit": null,
"ram_bytes": null,
"settings_status": "unknown",
"system": "Windows"
},
"scene": "monster + junkshop + classroom",
"scene_checksum": "c3453da9769193d968fb1cc675fd7f92a3424abe9ac730218f2e00b953389356",
"version": "4.5.0"
} | Blender complete benchmark 9.040,454074232272 samples/min Median und Quartilen = 50 4.5.0 · monster + junkshop + classroom · OPTIX · Windows · 1P · 24 cores · 32 threads Box: middle 50% (P25–P75)Vertical line: median (P50)
Gezählt werden Einreichungen; die Zahl unabhängiger Systeme ist unbekannt. Standard- oder Übertaktungszustand, RAM und Leistungseinstellungen sind ebenfalls unbekannt. Messumfang und EinordnungDie Schwellen sind eine anfängliche Darstellungsregel, keine statistische Vertrauensgarantie. P95 ist keine theoretische Grenze. Betriebssystemanteile der Einreichungen sind keine Marktanteile.
Anzahl der Läufe: 50 Ergebnis und Quellenbedingungen{
"analysis": {
"duplicates_removed": 0,
"independent_system_count": null,
"median": 9040.454074232272,
"observed_max": 10019.497886184945,
"observed_min": 8408.047221824716,
"percentiles": {
"p25": 8876.228989209163,
"p50": 9040.454074232272,
"p75": 9263.34744385583
},
"policy": "submitted-runs-v1",
"quantile_method": "linear interpolation at (n-1)*p",
"sample_count": 50,
"sample_status": "quartiles",
"settings_status": "unknown"
},
"comparison_readiness": "observational-only",
"condition": {
"benchmark": "Blender",
"environment": {
"backend": "OPTIX",
"benchmark_script": "3.1.1",
"device_name": "NVIDIA GeForce RTX 5080",
"dist_name": "",
"dist_version": "",
"driver": null,
"num_cpu_cores": 24,
"num_cpu_sockets": 1,
"num_cpu_threads": 32,
"power_limit": null,
"ram_bytes": null,
"settings_status": "unknown",
"system": "Windows"
},
"scene": "monster + junkshop + classroom",
"scene_checksum": "c3453da9769193d968fb1cc675fd7f92a3424abe9ac730218f2e00b953389356",
"version": "4.5.0"
},
"condition_id": "0a29dc3a830228324389",
"document_id": "blender-open-data-3b13b06e2e84b715",
"example_record_ids": [
"6d5d2e10-5785-4d96-ac11-11454435bf95",
"f8ab3222-1500-4297-b7a5-8fc59295bb00",
"a275995e-6907-4ed6-a01b-ef72dd2de271"
],
"measured_from": "2025-07-21T22:18:06.472228+00:00",
"measured_to": "2026-02-24T19:22:42.730284+00:00",
"median": 9040.454074232272,
"parameter_id": "benchmark.blender.total_samples_per_minute",
"percentiles": {
"p25": 8876.228989209163,
"p50": 9040.454074232272,
"p75": 9263.34744385583
},
"population": "public submitted runs; not independent systems",
"product_id": "geforce-rtx-5080",
"run_count": 50,
"sample_status": "quartiles"
} | Blender complete benchmark 8.419,216855851613 samples/min Median und Quartilen = 44 4.5.0 · monster + junkshop + classroom · OPTIX · Windows · 1P · 24 cores · 32 threads Box: middle 50% (P25–P75)Vertical line: median (P50)
Gezählt werden Einreichungen; die Zahl unabhängiger Systeme ist unbekannt. Standard- oder Übertaktungszustand, RAM und Leistungseinstellungen sind ebenfalls unbekannt. Messumfang und EinordnungDie Schwellen sind eine anfängliche Darstellungsregel, keine statistische Vertrauensgarantie. P95 ist keine theoretische Grenze. Betriebssystemanteile der Einreichungen sind keine Marktanteile.
Anzahl der Läufe: 44 Ergebnis und Quellenbedingungen{
"analysis": {
"duplicates_removed": 0,
"independent_system_count": null,
"median": 8419.216855851613,
"observed_max": 9019.002303395035,
"observed_min": 7628.4161766602065,
"percentiles": {
"p25": 8057.146800602071,
"p50": 8419.216855851613,
"p75": 8540.790891942182
},
"policy": "submitted-runs-v1",
"quantile_method": "linear interpolation at (n-1)*p",
"sample_count": 44,
"sample_status": "quartiles",
"settings_status": "unknown"
},
"comparison_readiness": "observational-only",
"condition": {
"benchmark": "Blender",
"environment": {
"backend": "OPTIX",
"benchmark_script": "3.1.1",
"device_name": "NVIDIA GeForce RTX 4080 SUPER",
"dist_name": "",
"dist_version": "",
"driver": null,
"num_cpu_cores": 24,
"num_cpu_sockets": 1,
"num_cpu_threads": 32,
"power_limit": null,
"ram_bytes": null,
"settings_status": "unknown",
"system": "Windows"
},
"scene": "monster + junkshop + classroom",
"scene_checksum": "c3453da9769193d968fb1cc675fd7f92a3424abe9ac730218f2e00b953389356",
"version": "4.5.0"
},
"condition_id": "5934d6071dae1f160169",
"document_id": "blender-open-data-3b13b06e2e84b715",
"example_record_ids": [
"7b637bf9-1c2f-46b1-8e09-c4e32fdd1199",
"8a1a528d-d4d1-4e47-9d4a-aace7211875f",
"ca8e8a7c-784a-4f45-9767-5e33e613c8a4"
],
"measured_from": "2025-07-25T23:05:33.254474+00:00",
"measured_to": "2026-02-24T19:23:37.066096+00:00",
"median": 8419.216855851613,
"parameter_id": "benchmark.blender.total_samples_per_minute",
"percentiles": {
"p25": 8057.146800602071,
"p50": 8419.216855851613,
"p75": 8540.790891942182
},
"population": "public submitted runs; not independent systems",
"product_id": "geforce-rtx-4080-super",
"run_count": 44,
"sample_status": "quartiles"
} |
Ergebnisse für beide ProdukteBlender · 4.5.0 · junkshop · OPTIXVollständige Testbedingungen{
"benchmark": "Blender",
"environment": {
"backend": "OPTIX",
"benchmark_script": "3.1.1",
"device_name": "NVIDIA GeForce RTX 4080 SUPER",
"dist_name": "",
"dist_version": "",
"driver": null,
"num_cpu_cores": 24,
"num_cpu_sockets": 1,
"num_cpu_threads": 32,
"power_limit": null,
"ram_bytes": null,
"settings_status": "unknown",
"system": "Windows"
},
"scene": "junkshop",
"scene_checksum": "f5515a21a1337b908212d8d76733530df83014464a24c585ab7b96000da0cdce",
"version": "4.5.0"
} | Blender scene rendering 2.346,5944267904833 samples/min Median und Quartilen = 50 4.5.0 · junkshop · OPTIX · Windows · 1P · 24 cores · 32 threads Box: middle 50% (P25–P75)Vertical line: median (P50)
Gezählt werden Einreichungen; die Zahl unabhängiger Systeme ist unbekannt. Standard- oder Übertaktungszustand, RAM und Leistungseinstellungen sind ebenfalls unbekannt. Messumfang und EinordnungDie Schwellen sind eine anfängliche Darstellungsregel, keine statistische Vertrauensgarantie. P95 ist keine theoretische Grenze. Betriebssystemanteile der Einreichungen sind keine Marktanteile.
Anzahl der Läufe: 50 Ergebnis und Quellenbedingungen{
"analysis": {
"duplicates_removed": 0,
"independent_system_count": null,
"median": 2346.5944267904833,
"observed_max": 2663.6438827753454,
"observed_min": 2219.1098023099858,
"percentiles": {
"p25": 2322.9659739895214,
"p50": 2346.5944267904833,
"p75": 2409.6307887652097
},
"policy": "submitted-runs-v1",
"quantile_method": "linear interpolation at (n-1)*p",
"sample_count": 50,
"sample_status": "quartiles",
"settings_status": "unknown"
},
"comparison_readiness": "observational-only",
"condition": {
"benchmark": "Blender",
"environment": {
"backend": "OPTIX",
"benchmark_script": "3.1.1",
"device_name": "NVIDIA GeForce RTX 5080",
"dist_name": "",
"dist_version": "",
"driver": null,
"num_cpu_cores": 24,
"num_cpu_sockets": 1,
"num_cpu_threads": 32,
"power_limit": null,
"ram_bytes": null,
"settings_status": "unknown",
"system": "Windows"
},
"scene": "junkshop",
"scene_checksum": "f5515a21a1337b908212d8d76733530df83014464a24c585ab7b96000da0cdce",
"version": "4.5.0"
},
"condition_id": "1276e40fccb01e5131a7",
"document_id": "blender-open-data-3b13b06e2e84b715",
"example_record_ids": [
"6d5d2e10-5785-4d96-ac11-11454435bf95",
"f8ab3222-1500-4297-b7a5-8fc59295bb00",
"a275995e-6907-4ed6-a01b-ef72dd2de271"
],
"measured_from": "2025-07-21T22:17:29.825180+00:00",
"measured_to": "2026-02-24T19:22:06.840542+00:00",
"median": 2346.5944267904833,
"parameter_id": "benchmark.blender.samples_per_minute",
"percentiles": {
"p25": 2322.9659739895214,
"p50": 2346.5944267904833,
"p75": 2409.6307887652097
},
"population": "public submitted runs; not independent systems",
"product_id": "geforce-rtx-5080",
"run_count": 50,
"sample_status": "quartiles"
} | Blender scene rendering 2.115,6107928042356 samples/min Median und Quartilen = 44 4.5.0 · junkshop · OPTIX · Windows · 1P · 24 cores · 32 threads Box: middle 50% (P25–P75)Vertical line: median (P50)
Gezählt werden Einreichungen; die Zahl unabhängiger Systeme ist unbekannt. Standard- oder Übertaktungszustand, RAM und Leistungseinstellungen sind ebenfalls unbekannt. Messumfang und EinordnungDie Schwellen sind eine anfängliche Darstellungsregel, keine statistische Vertrauensgarantie. P95 ist keine theoretische Grenze. Betriebssystemanteile der Einreichungen sind keine Marktanteile.
Anzahl der Läufe: 44 Ergebnis und Quellenbedingungen{
"analysis": {
"duplicates_removed": 0,
"independent_system_count": null,
"median": 2115.6107928042356,
"observed_max": 2300.0304710853716,
"observed_min": 1915.3180880865066,
"percentiles": {
"p25": 2013.1741410248824,
"p50": 2115.6107928042356,
"p75": 2152.102045289246
},
"policy": "submitted-runs-v1",
"quantile_method": "linear interpolation at (n-1)*p",
"sample_count": 44,
"sample_status": "quartiles",
"settings_status": "unknown"
},
"comparison_readiness": "observational-only",
"condition": {
"benchmark": "Blender",
"environment": {
"backend": "OPTIX",
"benchmark_script": "3.1.1",
"device_name": "NVIDIA GeForce RTX 4080 SUPER",
"dist_name": "",
"dist_version": "",
"driver": null,
"num_cpu_cores": 24,
"num_cpu_sockets": 1,
"num_cpu_threads": 32,
"power_limit": null,
"ram_bytes": null,
"settings_status": "unknown",
"system": "Windows"
},
"scene": "junkshop",
"scene_checksum": "f5515a21a1337b908212d8d76733530df83014464a24c585ab7b96000da0cdce",
"version": "4.5.0"
},
"condition_id": "c17a9beda76e1def60ad",
"document_id": "blender-open-data-3b13b06e2e84b715",
"example_record_ids": [
"7b637bf9-1c2f-46b1-8e09-c4e32fdd1199",
"8a1a528d-d4d1-4e47-9d4a-aace7211875f",
"ca8e8a7c-784a-4f45-9767-5e33e613c8a4"
],
"measured_from": "2025-07-25T23:04:57.470232+00:00",
"measured_to": "2026-02-24T19:23:00.931030+00:00",
"median": 2115.6107928042356,
"parameter_id": "benchmark.blender.samples_per_minute",
"percentiles": {
"p25": 2013.1741410248824,
"p50": 2115.6107928042356,
"p75": 2152.102045289246
},
"population": "public submitted runs; not independent systems",
"product_id": "geforce-rtx-4080-super",
"run_count": 44,
"sample_status": "quartiles"
} |
Ergebnisse für beide ProdukteBlender · 4.5.0 · monster · OPTIXVollständige Testbedingungen{
"benchmark": "Blender",
"environment": {
"backend": "OPTIX",
"benchmark_script": "3.1.1",
"device_name": "NVIDIA GeForce RTX 4080 SUPER",
"dist_name": "",
"dist_version": "",
"driver": null,
"num_cpu_cores": 24,
"num_cpu_sockets": 1,
"num_cpu_threads": 32,
"power_limit": null,
"ram_bytes": null,
"settings_status": "unknown",
"system": "Windows"
},
"scene": "monster",
"scene_checksum": "8ff812a02f720433de1403dab447be9541eecca71cc919224a7790d017c1b2ce",
"version": "4.5.0"
} | Blender scene rendering 4.406,730967279926 samples/min Median und Quartilen = 50 4.5.0 · monster · OPTIX · Windows · 1P · 24 cores · 32 threads Box: middle 50% (P25–P75)Vertical line: median (P50)
Gezählt werden Einreichungen; die Zahl unabhängiger Systeme ist unbekannt. Standard- oder Übertaktungszustand, RAM und Leistungseinstellungen sind ebenfalls unbekannt. Messumfang und EinordnungDie Schwellen sind eine anfängliche Darstellungsregel, keine statistische Vertrauensgarantie. P95 ist keine theoretische Grenze. Betriebssystemanteile der Einreichungen sind keine Marktanteile.
Anzahl der Läufe: 50 Ergebnis und Quellenbedingungen{
"analysis": {
"duplicates_removed": 0,
"independent_system_count": null,
"median": 4406.730967279926,
"observed_max": 4871.1766208883,
"observed_min": 3820.266708030689,
"percentiles": {
"p25": 4335.657244910466,
"p50": 4406.730967279926,
"p75": 4517.881111106344
},
"policy": "submitted-runs-v1",
"quantile_method": "linear interpolation at (n-1)*p",
"sample_count": 50,
"sample_status": "quartiles",
"settings_status": "unknown"
},
"comparison_readiness": "observational-only",
"condition": {
"benchmark": "Blender",
"environment": {
"backend": "OPTIX",
"benchmark_script": "3.1.1",
"device_name": "NVIDIA GeForce RTX 5080",
"dist_name": "",
"dist_version": "",
"driver": null,
"num_cpu_cores": 24,
"num_cpu_sockets": 1,
"num_cpu_threads": 32,
"power_limit": null,
"ram_bytes": null,
"settings_status": "unknown",
"system": "Windows"
},
"scene": "monster",
"scene_checksum": "8ff812a02f720433de1403dab447be9541eecca71cc919224a7790d017c1b2ce",
"version": "4.5.0"
},
"condition_id": "33e092cbab90a29c6620",
"document_id": "blender-open-data-3b13b06e2e84b715",
"example_record_ids": [
"6d5d2e10-5785-4d96-ac11-11454435bf95",
"f8ab3222-1500-4297-b7a5-8fc59295bb00",
"a275995e-6907-4ed6-a01b-ef72dd2de271"
],
"measured_from": "2025-07-21T22:16:44.293423+00:00",
"measured_to": "2026-02-24T19:21:21.867984+00:00",
"median": 4406.730967279926,
"parameter_id": "benchmark.blender.samples_per_minute",
"percentiles": {
"p25": 4335.657244910466,
"p50": 4406.730967279926,
"p75": 4517.881111106344
},
"population": "public submitted runs; not independent systems",
"product_id": "geforce-rtx-5080",
"run_count": 50,
"sample_status": "quartiles"
} | Blender scene rendering 4.188,042830560318 samples/min Median und Quartilen = 44 4.5.0 · monster · OPTIX · Windows · 1P · 24 cores · 32 threads Box: middle 50% (P25–P75)Vertical line: median (P50)
Gezählt werden Einreichungen; die Zahl unabhängiger Systeme ist unbekannt. Standard- oder Übertaktungszustand, RAM und Leistungseinstellungen sind ebenfalls unbekannt. Messumfang und EinordnungDie Schwellen sind eine anfängliche Darstellungsregel, keine statistische Vertrauensgarantie. P95 ist keine theoretische Grenze. Betriebssystemanteile der Einreichungen sind keine Marktanteile.
Anzahl der Läufe: 44 Ergebnis und Quellenbedingungen{
"analysis": {
"duplicates_removed": 0,
"independent_system_count": null,
"median": 4188.042830560318,
"observed_max": 4475.764514071147,
"observed_min": 3789.9866481119475,
"percentiles": {
"p25": 4029.3603726327756,
"p50": 4188.042830560318,
"p75": 4255.346029946801
},
"policy": "submitted-runs-v1",
"quantile_method": "linear interpolation at (n-1)*p",
"sample_count": 44,
"sample_status": "quartiles",
"settings_status": "unknown"
},
"comparison_readiness": "observational-only",
"condition": {
"benchmark": "Blender",
"environment": {
"backend": "OPTIX",
"benchmark_script": "3.1.1",
"device_name": "NVIDIA GeForce RTX 4080 SUPER",
"dist_name": "",
"dist_version": "",
"driver": null,
"num_cpu_cores": 24,
"num_cpu_sockets": 1,
"num_cpu_threads": 32,
"power_limit": null,
"ram_bytes": null,
"settings_status": "unknown",
"system": "Windows"
},
"scene": "monster",
"scene_checksum": "8ff812a02f720433de1403dab447be9541eecca71cc919224a7790d017c1b2ce",
"version": "4.5.0"
},
"condition_id": "c070cfa5c54092ae38a3",
"document_id": "blender-open-data-3b13b06e2e84b715",
"example_record_ids": [
"7b637bf9-1c2f-46b1-8e09-c4e32fdd1199",
"8a1a528d-d4d1-4e47-9d4a-aace7211875f",
"ca8e8a7c-784a-4f45-9767-5e33e613c8a4"
],
"measured_from": "2025-07-25T23:04:13.777882+00:00",
"measured_to": "2026-02-24T19:22:15.952002+00:00",
"median": 4188.042830560318,
"parameter_id": "benchmark.blender.samples_per_minute",
"percentiles": {
"p25": 4029.3603726327756,
"p50": 4188.042830560318,
"p75": 4255.346029946801
},
"population": "public submitted runs; not independent systems",
"product_id": "geforce-rtx-4080-super",
"run_count": 44,
"sample_status": "quartiles"
} |
Ergebnisse für nur ein ProduktBlender · 4.5.0 · classroom · OPTIXVollständige Testbedingungen{
"benchmark": "Blender",
"environment": {
"backend": "OPTIX",
"benchmark_script": "3.1.1",
"device_name": "NVIDIA GeForce RTX 4080 SUPER",
"dist_name": "",
"dist_version": "",
"driver": null,
"num_cpu_cores": 16,
"num_cpu_sockets": 1,
"num_cpu_threads": 24,
"power_limit": null,
"ram_bytes": null,
"settings_status": "unknown",
"system": "Windows"
},
"scene": "classroom",
"scene_checksum": "936f0a528f03eba291c67ea87743a0ebde58938fb87471b262721b89b46b875d",
"version": "4.5.0"
} | Keine vergleichbaren Daten | Blender scene rendering 2.169,4937948277034 samples/min Vorläufiger Median · Wenige Einreichungenn = 14 4.5.0 · classroom · OPTIX · Windows · 1P · 16 cores · 24 threads 2.169,49 Vorläufiger Median Gezählt werden Einreichungen; die Zahl unabhängiger Systeme ist unbekannt. Standard- oder Übertaktungszustand, RAM und Leistungseinstellungen sind ebenfalls unbekannt. Messumfang und EinordnungDie Schwellen sind eine anfängliche Darstellungsregel, keine statistische Vertrauensgarantie. P95 ist keine theoretische Grenze. Betriebssystemanteile der Einreichungen sind keine Marktanteile.
Anzahl der Läufe: 14 Ergebnis und Quellenbedingungen{
"analysis": {
"duplicates_removed": 0,
"independent_system_count": null,
"median": 2169.4937948277034,
"observed_max": 2316.952577624595,
"observed_min": 2003.6562980765518,
"policy": "submitted-runs-v1",
"quantile_method": "linear interpolation at (n-1)*p",
"sample_count": 14,
"sample_status": "provisional",
"settings_status": "unknown"
},
"comparison_readiness": "observational-only",
"condition": {
"benchmark": "Blender",
"environment": {
"backend": "OPTIX",
"benchmark_script": "3.1.1",
"device_name": "NVIDIA GeForce RTX 4080 SUPER",
"dist_name": "",
"dist_version": "",
"driver": null,
"num_cpu_cores": 16,
"num_cpu_sockets": 1,
"num_cpu_threads": 24,
"power_limit": null,
"ram_bytes": null,
"settings_status": "unknown",
"system": "Windows"
},
"scene": "classroom",
"scene_checksum": "936f0a528f03eba291c67ea87743a0ebde58938fb87471b262721b89b46b875d",
"version": "4.5.0"
},
"condition_id": "e9d925d7bef256f1a693",
"document_id": "blender-open-data-3b13b06e2e84b715",
"example_record_ids": [
"ff6bae74-0735-4cef-8b4a-f0e9af355767",
"4f3619a5-4f12-4c2c-8ffd-2bd7eabaedf8",
"cdca4c00-2477-470b-8f72-b9c0aa310fc7"
],
"measured_from": "2025-08-14T07:16:02.166830+00:00",
"measured_to": "2026-03-01T09:04:08.167774+00:00",
"median": 2169.4937948277034,
"parameter_id": "benchmark.blender.samples_per_minute",
"population": "public submitted runs; not independent systems",
"product_id": "geforce-rtx-4080-super",
"run_count": 14,
"sample_status": "provisional"
} |
Ergebnisse für nur ein ProduktBlender · 4.5.0 · monster + junkshop + classroom · OPTIXVollständige Testbedingungen{
"benchmark": "Blender",
"environment": {
"backend": "OPTIX",
"benchmark_script": "3.1.1",
"device_name": "NVIDIA GeForce RTX 4080 SUPER",
"dist_name": "",
"dist_version": "",
"driver": null,
"num_cpu_cores": 16,
"num_cpu_sockets": 1,
"num_cpu_threads": 24,
"power_limit": null,
"ram_bytes": null,
"settings_status": "unknown",
"system": "Windows"
},
"scene": "monster + junkshop + classroom",
"scene_checksum": "c3453da9769193d968fb1cc675fd7f92a3424abe9ac730218f2e00b953389356",
"version": "4.5.0"
} | Keine vergleichbaren Daten | Blender complete benchmark 8.608,461190297823 samples/min Vorläufiger Median · Wenige Einreichungenn = 14 4.5.0 · monster + junkshop + classroom · OPTIX · Windows · 1P · 16 cores · 24 threads 8.608,46 Vorläufiger Median Gezählt werden Einreichungen; die Zahl unabhängiger Systeme ist unbekannt. Standard- oder Übertaktungszustand, RAM und Leistungseinstellungen sind ebenfalls unbekannt. Messumfang und EinordnungDie Schwellen sind eine anfängliche Darstellungsregel, keine statistische Vertrauensgarantie. P95 ist keine theoretische Grenze. Betriebssystemanteile der Einreichungen sind keine Marktanteile.
Anzahl der Läufe: 14 Ergebnis und Quellenbedingungen{
"analysis": {
"duplicates_removed": 0,
"independent_system_count": null,
"median": 8608.461190297823,
"observed_max": 9224.110985319836,
"observed_min": 7884.72985641597,
"policy": "submitted-runs-v1",
"quantile_method": "linear interpolation at (n-1)*p",
"sample_count": 14,
"sample_status": "provisional",
"settings_status": "unknown"
},
"comparison_readiness": "observational-only",
"condition": {
"benchmark": "Blender",
"environment": {
"backend": "OPTIX",
"benchmark_script": "3.1.1",
"device_name": "NVIDIA GeForce RTX 4080 SUPER",
"dist_name": "",
"dist_version": "",
"driver": null,
"num_cpu_cores": 16,
"num_cpu_sockets": 1,
"num_cpu_threads": 24,
"power_limit": null,
"ram_bytes": null,
"settings_status": "unknown",
"system": "Windows"
},
"scene": "monster + junkshop + classroom",
"scene_checksum": "c3453da9769193d968fb1cc675fd7f92a3424abe9ac730218f2e00b953389356",
"version": "4.5.0"
},
"condition_id": "0ae0accd457b1f6641be",
"document_id": "blender-open-data-3b13b06e2e84b715",
"example_record_ids": [
"ff6bae74-0735-4cef-8b4a-f0e9af355767",
"4f3619a5-4f12-4c2c-8ffd-2bd7eabaedf8",
"cdca4c00-2477-470b-8f72-b9c0aa310fc7"
],
"measured_from": "2025-08-14T07:16:02.166830+00:00",
"measured_to": "2026-03-01T09:04:08.167774+00:00",
"median": 8608.461190297823,
"parameter_id": "benchmark.blender.total_samples_per_minute",
"population": "public submitted runs; not independent systems",
"product_id": "geforce-rtx-4080-super",
"run_count": 14,
"sample_status": "provisional"
} |
Ergebnisse für nur ein ProduktBlender · 4.5.0 · junkshop · OPTIXVollständige Testbedingungen{
"benchmark": "Blender",
"environment": {
"backend": "OPTIX",
"benchmark_script": "3.1.1",
"device_name": "NVIDIA GeForce RTX 4080 SUPER",
"dist_name": "",
"dist_version": "",
"driver": null,
"num_cpu_cores": 16,
"num_cpu_sockets": 1,
"num_cpu_threads": 24,
"power_limit": null,
"ram_bytes": null,
"settings_status": "unknown",
"system": "Windows"
},
"scene": "junkshop",
"scene_checksum": "f5515a21a1337b908212d8d76733530df83014464a24c585ab7b96000da0cdce",
"version": "4.5.0"
} | Keine vergleichbaren Daten | Blender scene rendering 2.157,9466180497348 samples/min Vorläufiger Median · Wenige Einreichungenn = 14 4.5.0 · junkshop · OPTIX · Windows · 1P · 16 cores · 24 threads 2.157,95 Vorläufiger Median Gezählt werden Einreichungen; die Zahl unabhängiger Systeme ist unbekannt. Standard- oder Übertaktungszustand, RAM und Leistungseinstellungen sind ebenfalls unbekannt. Messumfang und EinordnungDie Schwellen sind eine anfängliche Darstellungsregel, keine statistische Vertrauensgarantie. P95 ist keine theoretische Grenze. Betriebssystemanteile der Einreichungen sind keine Marktanteile.
Anzahl der Läufe: 14 Ergebnis und Quellenbedingungen{
"analysis": {
"duplicates_removed": 0,
"independent_system_count": null,
"median": 2157.9466180497348,
"observed_max": 2332.1205420618867,
"observed_min": 1978.4754736598964,
"policy": "submitted-runs-v1",
"quantile_method": "linear interpolation at (n-1)*p",
"sample_count": 14,
"sample_status": "provisional",
"settings_status": "unknown"
},
"comparison_readiness": "observational-only",
"condition": {
"benchmark": "Blender",
"environment": {
"backend": "OPTIX",
"benchmark_script": "3.1.1",
"device_name": "NVIDIA GeForce RTX 4080 SUPER",
"dist_name": "",
"dist_version": "",
"driver": null,
"num_cpu_cores": 16,
"num_cpu_sockets": 1,
"num_cpu_threads": 24,
"power_limit": null,
"ram_bytes": null,
"settings_status": "unknown",
"system": "Windows"
},
"scene": "junkshop",
"scene_checksum": "f5515a21a1337b908212d8d76733530df83014464a24c585ab7b96000da0cdce",
"version": "4.5.0"
},
"condition_id": "b4b1335a6efef418edbd",
"document_id": "blender-open-data-3b13b06e2e84b715",
"example_record_ids": [
"ff6bae74-0735-4cef-8b4a-f0e9af355767",
"4f3619a5-4f12-4c2c-8ffd-2bd7eabaedf8",
"cdca4c00-2477-470b-8f72-b9c0aa310fc7"
],
"measured_from": "2025-08-14T07:15:25.968981+00:00",
"measured_to": "2026-03-01T09:03:31.547523+00:00",
"median": 2157.9466180497348,
"parameter_id": "benchmark.blender.samples_per_minute",
"population": "public submitted runs; not independent systems",
"product_id": "geforce-rtx-4080-super",
"run_count": 14,
"sample_status": "provisional"
} |
Ergebnisse für nur ein ProduktBlender · 4.5.0 · monster · OPTIXVollständige Testbedingungen{
"benchmark": "Blender",
"environment": {
"backend": "OPTIX",
"benchmark_script": "3.1.1",
"device_name": "NVIDIA GeForce RTX 4080 SUPER",
"dist_name": "",
"dist_version": "",
"driver": null,
"num_cpu_cores": 16,
"num_cpu_sockets": 1,
"num_cpu_threads": 24,
"power_limit": null,
"ram_bytes": null,
"settings_status": "unknown",
"system": "Windows"
},
"scene": "monster",
"scene_checksum": "8ff812a02f720433de1403dab447be9541eecca71cc919224a7790d017c1b2ce",
"version": "4.5.0"
} | Keine vergleichbaren Daten | Blender scene rendering 4.281,410527653991 samples/min Vorläufiger Median · Wenige Einreichungenn = 14 4.5.0 · monster · OPTIX · Windows · 1P · 16 cores · 24 threads 4.281,41 Vorläufiger Median Gezählt werden Einreichungen; die Zahl unabhängiger Systeme ist unbekannt. Standard- oder Übertaktungszustand, RAM und Leistungseinstellungen sind ebenfalls unbekannt. Messumfang und EinordnungDie Schwellen sind eine anfängliche Darstellungsregel, keine statistische Vertrauensgarantie. P95 ist keine theoretische Grenze. Betriebssystemanteile der Einreichungen sind keine Marktanteile.
Anzahl der Läufe: 14 Ergebnis und Quellenbedingungen{
"analysis": {
"duplicates_removed": 0,
"independent_system_count": null,
"median": 4281.410527653991,
"observed_max": 4577.6652040645695,
"observed_min": 3902.598084679522,
"policy": "submitted-runs-v1",
"quantile_method": "linear interpolation at (n-1)*p",
"sample_count": 14,
"sample_status": "provisional",
"settings_status": "unknown"
},
"comparison_readiness": "observational-only",
"condition": {
"benchmark": "Blender",
"environment": {
"backend": "OPTIX",
"benchmark_script": "3.1.1",
"device_name": "NVIDIA GeForce RTX 4080 SUPER",
"dist_name": "",
"dist_version": "",
"driver": null,
"num_cpu_cores": 16,
"num_cpu_sockets": 1,
"num_cpu_threads": 24,
"power_limit": null,
"ram_bytes": null,
"settings_status": "unknown",
"system": "Windows"
},
"scene": "monster",
"scene_checksum": "8ff812a02f720433de1403dab447be9541eecca71cc919224a7790d017c1b2ce",
"version": "4.5.0"
},
"condition_id": "184e066f2be34440ace1",
"document_id": "blender-open-data-3b13b06e2e84b715",
"example_record_ids": [
"ff6bae74-0735-4cef-8b4a-f0e9af355767",
"4f3619a5-4f12-4c2c-8ffd-2bd7eabaedf8",
"cdca4c00-2477-470b-8f72-b9c0aa310fc7"
],
"measured_from": "2025-08-14T07:14:40.386389+00:00",
"measured_to": "2026-03-01T09:02:46.662053+00:00",
"median": 4281.410527653991,
"parameter_id": "benchmark.blender.samples_per_minute",
"population": "public submitted runs; not independent systems",
"product_id": "geforce-rtx-4080-super",
"run_count": 14,
"sample_status": "provisional"
} |
Ergebnisse für nur ein ProduktBlender · 4.4.0 · classroom · OPTIXVollständige Testbedingungen{
"benchmark": "Blender",
"environment": {
"backend": "OPTIX",
"benchmark_script": "3.1.1",
"device_name": "NVIDIA GeForce RTX 4080 SUPER",
"dist_name": "",
"dist_version": "",
"driver": null,
"num_cpu_cores": 24,
"num_cpu_sockets": 1,
"num_cpu_threads": 32,
"power_limit": null,
"ram_bytes": null,
"settings_status": "unknown",
"system": "Windows"
},
"scene": "classroom",
"scene_checksum": "936f0a528f03eba291c67ea87743a0ebde58938fb87471b262721b89b46b875d",
"version": "4.4.0"
} | Keine vergleichbaren Daten | Blender scene rendering 2.127,4640764959763 samples/min Vorläufiger Median · Wenige Einreichungenn = 27 4.4.0 · classroom · OPTIX · Windows · 1P · 24 cores · 32 threads 2.127,46 Vorläufiger Median Gezählt werden Einreichungen; die Zahl unabhängiger Systeme ist unbekannt. Standard- oder Übertaktungszustand, RAM und Leistungseinstellungen sind ebenfalls unbekannt. Messumfang und EinordnungDie Schwellen sind eine anfängliche Darstellungsregel, keine statistische Vertrauensgarantie. P95 ist keine theoretische Grenze. Betriebssystemanteile der Einreichungen sind keine Marktanteile.
Anzahl der Läufe: 27 Ergebnis und Quellenbedingungen{
"analysis": {
"duplicates_removed": 0,
"independent_system_count": null,
"median": 2127.4640764959763,
"observed_max": 2327.898417101844,
"observed_min": 1796.1316406199348,
"policy": "submitted-runs-v1",
"quantile_method": "linear interpolation at (n-1)*p",
"sample_count": 27,
"sample_status": "provisional",
"settings_status": "unknown"
},
"comparison_readiness": "observational-only",
"condition": {
"benchmark": "Blender",
"environment": {
"backend": "OPTIX",
"benchmark_script": "3.1.1",
"device_name": "NVIDIA GeForce RTX 4080 SUPER",
"dist_name": "",
"dist_version": "",
"driver": null,
"num_cpu_cores": 24,
"num_cpu_sockets": 1,
"num_cpu_threads": 32,
"power_limit": null,
"ram_bytes": null,
"settings_status": "unknown",
"system": "Windows"
},
"scene": "classroom",
"scene_checksum": "936f0a528f03eba291c67ea87743a0ebde58938fb87471b262721b89b46b875d",
"version": "4.4.0"
},
"condition_id": "a02e38b00424a06bcbc9",
"document_id": "blender-open-data-3b13b06e2e84b715",
"example_record_ids": [
"971cb196-1c29-47f5-84c2-d5caa2c82287",
"f681dc38-76b7-4eca-a9bf-29ea1c107152",
"7a0e6485-db3c-4116-92f9-549dc8804589"
],
"measured_from": "2025-03-21T12:53:39.792608+00:00",
"measured_to": "2026-02-09T19:19:27.496949+00:00",
"median": 2127.4640764959763,
"parameter_id": "benchmark.blender.samples_per_minute",
"population": "public submitted runs; not independent systems",
"product_id": "geforce-rtx-4080-super",
"run_count": 27,
"sample_status": "provisional"
} |
Ergebnisse für nur ein ProduktBlender · 4.4.0 · monster + junkshop + classroom · OPTIXVollständige Testbedingungen{
"benchmark": "Blender",
"environment": {
"backend": "OPTIX",
"benchmark_script": "3.1.1",
"device_name": "NVIDIA GeForce RTX 4080 SUPER",
"dist_name": "",
"dist_version": "",
"driver": null,
"num_cpu_cores": 24,
"num_cpu_sockets": 1,
"num_cpu_threads": 32,
"power_limit": null,
"ram_bytes": null,
"settings_status": "unknown",
"system": "Windows"
},
"scene": "monster + junkshop + classroom",
"scene_checksum": "c3453da9769193d968fb1cc675fd7f92a3424abe9ac730218f2e00b953389356",
"version": "4.4.0"
} | Keine vergleichbaren Daten | Blender complete benchmark 8.479,08050308784 samples/min Vorläufiger Median · Wenige Einreichungenn = 27 4.4.0 · monster + junkshop + classroom · OPTIX · Windows · 1P · 24 cores · 32 threads 8.479,08 Vorläufiger Median Gezählt werden Einreichungen; die Zahl unabhängiger Systeme ist unbekannt. Standard- oder Übertaktungszustand, RAM und Leistungseinstellungen sind ebenfalls unbekannt. Messumfang und EinordnungDie Schwellen sind eine anfängliche Darstellungsregel, keine statistische Vertrauensgarantie. P95 ist keine theoretische Grenze. Betriebssystemanteile der Einreichungen sind keine Marktanteile.
Anzahl der Läufe: 27 Ergebnis und Quellenbedingungen{
"analysis": {
"duplicates_removed": 0,
"independent_system_count": null,
"median": 8479.08050308784,
"observed_max": 9274.56030452713,
"observed_min": 7717.906658562177,
"policy": "submitted-runs-v1",
"quantile_method": "linear interpolation at (n-1)*p",
"sample_count": 27,
"sample_status": "provisional",
"settings_status": "unknown"
},
"comparison_readiness": "observational-only",
"condition": {
"benchmark": "Blender",
"environment": {
"backend": "OPTIX",
"benchmark_script": "3.1.1",
"device_name": "NVIDIA GeForce RTX 4080 SUPER",
"dist_name": "",
"dist_version": "",
"driver": null,
"num_cpu_cores": 24,
"num_cpu_sockets": 1,
"num_cpu_threads": 32,
"power_limit": null,
"ram_bytes": null,
"settings_status": "unknown",
"system": "Windows"
},
"scene": "monster + junkshop + classroom",
"scene_checksum": "c3453da9769193d968fb1cc675fd7f92a3424abe9ac730218f2e00b953389356",
"version": "4.4.0"
},
"condition_id": "0f247eddb5bf79461a3e",
"document_id": "blender-open-data-3b13b06e2e84b715",
"example_record_ids": [
"971cb196-1c29-47f5-84c2-d5caa2c82287",
"f681dc38-76b7-4eca-a9bf-29ea1c107152",
"7a0e6485-db3c-4116-92f9-549dc8804589"
],
"measured_from": "2025-03-21T12:53:39.792608+00:00",
"measured_to": "2026-02-09T19:19:27.496949+00:00",
"median": 8479.08050308784,
"parameter_id": "benchmark.blender.total_samples_per_minute",
"population": "public submitted runs; not independent systems",
"product_id": "geforce-rtx-4080-super",
"run_count": 27,
"sample_status": "provisional"
} |
Ergebnisse für nur ein ProduktBlender · 4.4.0 · junkshop · OPTIXVollständige Testbedingungen{
"benchmark": "Blender",
"environment": {
"backend": "OPTIX",
"benchmark_script": "3.1.1",
"device_name": "NVIDIA GeForce RTX 4080 SUPER",
"dist_name": "",
"dist_version": "",
"driver": null,
"num_cpu_cores": 24,
"num_cpu_sockets": 1,
"num_cpu_threads": 32,
"power_limit": null,
"ram_bytes": null,
"settings_status": "unknown",
"system": "Windows"
},
"scene": "junkshop",
"scene_checksum": "f5515a21a1337b908212d8d76733530df83014464a24c585ab7b96000da0cdce",
"version": "4.4.0"
} | Keine vergleichbaren Daten | Blender scene rendering 2.109,9822082740393 samples/min Vorläufiger Median · Wenige Einreichungenn = 27 4.4.0 · junkshop · OPTIX · Windows · 1P · 24 cores · 32 threads 2.109,98 Vorläufiger Median Gezählt werden Einreichungen; die Zahl unabhängiger Systeme ist unbekannt. Standard- oder Übertaktungszustand, RAM und Leistungseinstellungen sind ebenfalls unbekannt. Messumfang und EinordnungDie Schwellen sind eine anfängliche Darstellungsregel, keine statistische Vertrauensgarantie. P95 ist keine theoretische Grenze. Betriebssystemanteile der Einreichungen sind keine Marktanteile.
Anzahl der Läufe: 27 Ergebnis und Quellenbedingungen{
"analysis": {
"duplicates_removed": 0,
"independent_system_count": null,
"median": 2109.9822082740393,
"observed_max": 2336.4843393030187,
"observed_min": 1899.031432212452,
"policy": "submitted-runs-v1",
"quantile_method": "linear interpolation at (n-1)*p",
"sample_count": 27,
"sample_status": "provisional",
"settings_status": "unknown"
},
"comparison_readiness": "observational-only",
"condition": {
"benchmark": "Blender",
"environment": {
"backend": "OPTIX",
"benchmark_script": "3.1.1",
"device_name": "NVIDIA GeForce RTX 4080 SUPER",
"dist_name": "",
"dist_version": "",
"driver": null,
"num_cpu_cores": 24,
"num_cpu_sockets": 1,
"num_cpu_threads": 32,
"power_limit": null,
"ram_bytes": null,
"settings_status": "unknown",
"system": "Windows"
},
"scene": "junkshop",
"scene_checksum": "f5515a21a1337b908212d8d76733530df83014464a24c585ab7b96000da0cdce",
"version": "4.4.0"
},
"condition_id": "1c1f63c002c4a6b0707e",
"document_id": "blender-open-data-3b13b06e2e84b715",
"example_record_ids": [
"971cb196-1c29-47f5-84c2-d5caa2c82287",
"f681dc38-76b7-4eca-a9bf-29ea1c107152",
"7a0e6485-db3c-4116-92f9-549dc8804589"
],
"measured_from": "2025-03-21T12:53:01.569809+00:00",
"measured_to": "2026-02-09T19:18:51.526717+00:00",
"median": 2109.9822082740393,
"parameter_id": "benchmark.blender.samples_per_minute",
"population": "public submitted runs; not independent systems",
"product_id": "geforce-rtx-4080-super",
"run_count": 27,
"sample_status": "provisional"
} |
Ergebnisse für nur ein ProduktBlender · 4.4.0 · monster · OPTIXVollständige Testbedingungen{
"benchmark": "Blender",
"environment": {
"backend": "OPTIX",
"benchmark_script": "3.1.1",
"device_name": "NVIDIA GeForce RTX 4080 SUPER",
"dist_name": "",
"dist_version": "",
"driver": null,
"num_cpu_cores": 24,
"num_cpu_sockets": 1,
"num_cpu_threads": 32,
"power_limit": null,
"ram_bytes": null,
"settings_status": "unknown",
"system": "Windows"
},
"scene": "monster",
"scene_checksum": "8ff812a02f720433de1403dab447be9541eecca71cc919224a7790d017c1b2ce",
"version": "4.4.0"
} | Keine vergleichbaren Daten | Blender scene rendering 4.234,2224035303825 samples/min Vorläufiger Median · Wenige Einreichungenn = 27 4.4.0 · monster · OPTIX · Windows · 1P · 24 cores · 32 threads 4.234,22 Vorläufiger Median Gezählt werden Einreichungen; die Zahl unabhängiger Systeme ist unbekannt. Standard- oder Übertaktungszustand, RAM und Leistungseinstellungen sind ebenfalls unbekannt. Messumfang und EinordnungDie Schwellen sind eine anfängliche Darstellungsregel, keine statistische Vertrauensgarantie. P95 ist keine theoretische Grenze. Betriebssystemanteile der Einreichungen sind keine Marktanteile.
Anzahl der Läufe: 27 Ergebnis und Quellenbedingungen{
"analysis": {
"duplicates_removed": 0,
"independent_system_count": null,
"median": 4234.2224035303825,
"observed_max": 4610.177548122267,
"observed_min": 3894.7762857482107,
"policy": "submitted-runs-v1",
"quantile_method": "linear interpolation at (n-1)*p",
"sample_count": 27,
"sample_status": "provisional",
"settings_status": "unknown"
},
"comparison_readiness": "observational-only",
"condition": {
"benchmark": "Blender",
"environment": {
"backend": "OPTIX",
"benchmark_script": "3.1.1",
"device_name": "NVIDIA GeForce RTX 4080 SUPER",
"dist_name": "",
"dist_version": "",
"driver": null,
"num_cpu_cores": 24,
"num_cpu_sockets": 1,
"num_cpu_threads": 32,
"power_limit": null,
"ram_bytes": null,
"settings_status": "unknown",
"system": "Windows"
},
"scene": "monster",
"scene_checksum": "8ff812a02f720433de1403dab447be9541eecca71cc919224a7790d017c1b2ce",
"version": "4.4.0"
},
"condition_id": "d7266847959fe131a5c4",
"document_id": "blender-open-data-3b13b06e2e84b715",
"example_record_ids": [
"971cb196-1c29-47f5-84c2-d5caa2c82287",
"f681dc38-76b7-4eca-a9bf-29ea1c107152",
"7a0e6485-db3c-4116-92f9-549dc8804589"
],
"measured_from": "2025-03-21T12:52:18.918470+00:00",
"measured_to": "2026-02-09T19:18:09.616594+00:00",
"median": 4234.2224035303825,
"parameter_id": "benchmark.blender.samples_per_minute",
"population": "public submitted runs; not independent systems",
"product_id": "geforce-rtx-4080-super",
"run_count": 27,
"sample_status": "provisional"
} |
DIEFOLIO / PRICE CONTEXT
Preis & Händler
Die Dollarreferenz. Ihre Währung.
GeForce RTX 5080
Einführungspreis ab999,00 USD
Referenz in US-DollarGeForce RTX 4080 SUPER
Einführungspreis ab999,00 USD
Referenz in US-DollarDie Umrechnung basiert auf der US-Referenz. Lokale Verkaufspreise, Steuern, Versand und Kartenmodelle sind nicht berücksichtigt.
Aktuelle Verkaufspreise beim Händler prüfen, ebenso Modell, Verfügbarkeit und Lieferung.
Wichtige technische Daten
| Merkmal und Bedingungen | GeForce RTX 5080 | GeForce RTX 4080 SUPER |
|---|---|---|
| CUDA-Kerne | 10.752 Quelle und Bedingungen{
"document_id": "nvidia-geforce-0d2a5639216392f8",
"parameter_id": "gpu.cuda_cores",
"product_id": "geforce-rtx-5080",
"qualifiers": {},
"raw_label": "NVIDIA CUDA Cores",
"raw_value": "10752",
"state": "known",
"value": 10752
} | 10.240 Quelle und Bedingungen{
"document_id": "nvidia-geforce-0d2a5639216392f8",
"parameter_id": "gpu.cuda_cores",
"product_id": "geforce-rtx-4080-super",
"qualifiers": {},
"raw_label": "NVIDIA CUDA Cores",
"raw_value": "10240",
"state": "known",
"value": 10240
} |
| Dedizierter VRAM | 16 GB Quelle und Bedingungen{
"document_id": "nvidia-geforce-0d2a5639216392f8",
"parameter_id": "gpu.vram",
"product_id": "geforce-rtx-5080",
"qualifiers": {},
"raw_label": "VRAM",
"raw_value": "16",
"state": "known",
"value": 16
} | 16 GB Quelle und Bedingungen{
"document_id": "nvidia-geforce-0d2a5639216392f8",
"parameter_id": "gpu.vram",
"product_id": "geforce-rtx-4080-super",
"qualifiers": {},
"raw_label": "VRAM",
"raw_value": "16",
"state": "known",
"value": 16
} |
| Speicherbandbreite | 960 GB/s Quelle und Bedingungen{
"document_id": "nvidia-geforce-0d2a5639216392f8",
"parameter_id": "gpu.memory_bandwidth",
"product_id": "geforce-rtx-5080",
"qualifiers": {},
"raw_label": "Memory Bandwidth",
"raw_value": "960 GB/sec",
"state": "known",
"value": 960
} | Keine Daten |
Kernzahlen und Taktraten sind keine Rangliste der Arbeitsleistung. TDP, Basis- und maximale Turboleistung sind verschiedene Größen, kein gemessener Verbrauch.
Produktkontext und Quellen
GeForce RTX 5080
Diese Daten sind durch die verlinkten Quellen belegt. Kernzahlen, Taktraten und Speichergrößen sagen keine Arbeitsleistung voraus. Benchmarkversionen, Umgebungen und Stichprobengrößen prüfen.
Alle Daten und Quellen →GeForce RTX 4080 SUPER
Diese Daten sind durch die verlinkten Quellen belegt. Kernzahlen, Taktraten und Speichergrößen sagen keine Arbeitsleistung voraus. Benchmarkversionen, Umgebungen und Stichprobengrößen prüfen.
Alle Daten und Quellen →Das interaktive Vergleichstool und die Generationengalerie verwenden derzeit Englisch.